Guía de reddit escribió:Follower Gear
The main purpose of Follower gear is to provide cc through procs. This means that the only gear that's useful is gear that has good procs, or gear that has AS so that you can get procs faster, or gear that has CDR so they can use their abilities more.
In other words, roll AS or CDR onto every piece of gear. Ideally, each piece of gear will have both.
Amulet
Ess of Johan is by far the best option here. It's like a free
Piranhado every 30 seconds or so. Use it.
Rings
Wyrdward is a very good choice if you have a weapon with lightning damage.
Thunderfury rolls it naturally, but remember that you can reroll the damage type to lightning on any weapon.
Oculus Ring is useful just because you can get two AS rolls on it. Try to get one that also has CDR. The proc is not nearly as useful as it sounds. Since your follower does so little damage, they will hardly ever actually kill a monster and trigger the proc.
Broken Promises see
Solanium below.
Weapon
Azurewrath has a chance to freeze enemies. You can reroll the damage type to lightning to synergize with
Wyrdward.
Sultan of the Blinding Sand has a chance to blind enemies, and it works on Guardians, which makes it particularly useful.
Thunderfury has a nice proc that reduces movement speed and attack speed. It also synergizes with
Wyrdward by default.
Eun-jang-do freezes enemies below 20% health. This basically makes the last 20% of a Guardian fight a piece of cake.
Solanium can work well with
Broken Promises if you're using
Gruesome Feast. It should provide roughly two extra Health Globe every minute. This theoretically gives you +5% dps, in addition to the extra healing and toughness. No other follower gear can directly increase your dps like this.
Follower Skills
I honestly don't think there are any "wrong" choices for the Enchantress' skills. All of her skills either provide some form of cc, some form of defense, or some dps increase for you.
Charm is a tiny bit of extra cc. I recommend it, it's ok, but not great.
Forceful Push is a lot more cc, but can sometimes backfire if she pushes stuff away that was grouped
Missile Ward is a good choice, just because you're normally trying to stay away from enemies, so you're more likely to get hit by ranged. But I recommend
Powered Armor since it provides defense in all situations. Definitely use
Powered Armor if you're using [url=eu.battle.net/d3/es/class/witch-doctor/passive/grave-injustice]Grave Injustice[/url] or if you are wearing
Eye of Etlich.
Disorient is a nice bit of cc.
Erosion adds a small damage debuff to enemies. I'd pick based on whether or not you have
Unity.
Focused Mind is a very nice skill because you double-benefit from AS. However,
Mass Control is also very nice, especially because it can disable Elites for short periods.