Parche 14 - v0.8.0.8815 en línea

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Parche 14 - v0.8.0.8815 en línea

Mensajepor DejanB » 09 Mar 2012, 11:30

Con la introducción del parche 14 de la beta en la madrugada de hoy se han introducido varios cambios, destacando la introducción del modo Hardcore y el aumento de daño de los monstruos.

Como siempre traemos la lista de cambios del último parche, y un tweet de @Kaivax.

Parece que hoy pasarán buenas cosas en la beta de Diablo III. Creo que mi nuevo personaje será un Witch Doctor.


Diablo III Beta Patch 14 v. 0.8.0.8815
Publicado 8/3/12

General
-EL modo hardcore (incondicional) está disponible, y puede ser desbloqueado llegando al nivel 10 con al menos un personaje.
-El tiempo para resucitar un aliado caído ha sido aumentado de 1 segundo a 3 segundos.
-Los juegos creados por jugadores son ahora por defecto "to invite Only". Marcad "Allow Quick Join" en la barra "Social" del menú de opciones para permitir que tus amigos se unan.
-MF y GF son ahora compartidos entre los miembros del equipo. La media del valor total del equipo de MF y GF se aplica a todo los jugadores independientemente del lugar en que estén. Los valores medios no se muestran en la interfaz del personaje.

Interfaz de habilidades
-En "Elective mode", las habilidades se puede coger y soltar desde la interfaz de habilidades a las teclas de acceso rápido.
-Haciendo click con el botón derecho en una tecla de acceso rápido abre el panel de habilidades.

Casa de subastas
-La interfaz de venta ha sido actualizada para adapatarse mejor al inventario del juego y alijo.
-Se han combinado las carácterísticas de búsqueda avanzada y básica.
-La tecla de "Active auctions" permite ahora a los usuarios ver todas las subastas activas.
-Se han añadido buscadores para recetas y tomos.

Clases

Bárbaro

-Los bárbaros ahora tienen una reducción pasiva del daño del 30% de forma innata. Esta reducción de daño se aplica al mismo tiempo que el resto de efectos de reducción (como armadura), pero antes que el bloqueo de escudo.
"Ground Stomp" (Pisotón)
-Ahora destuye barriles.
"Leap Attack" (Ataque en salto)
-Habilidad renombrada a "Leap" (Salto)
-El daño de arma ha sido reducido de un 125% a un 85%
-Ahora enlentece a los enemigos en la zona de caída un 60% durante 3 segundos.

Cazador de Demonios
"Hungering Arrow" (Flecha hambrienta)
-La runa de "Puncturing Arrow" (Flecha perforante) tiene la posibilidad de perforar reducida de un 55% a un 50%.
"Impale" (Empalar)
-La runa de "Impact" (Impacto) tiene una posibilidad de stun reducida de un 100% a un 65%
"Smoke Screen" (Pantalla de humo)
-Duración aumentada de 2 a 3 segundos.
-Coste aumentado de 15 a 24 de disciplina.

Monje
-Los monjes ahora tienen una reducción pasiva del daño del 30% de forma innata. Esta reducción de daño se aplica al mismo tiempo que el resto de efectos de reducción (como armadura), pero antes que el bloqueo de escudo.
"Breath of Heaven" (Aliento del cielo)
-Curación reducida.
"Crippling Wave" (Onda incapacitadora)

-Daño aumentado de 100% a 110%.
"Deadly Reach" (Alcance mortífero)
-Daño aumentado de 100% a 110%.
"Exploding Palm" (Palma explosiva)

-La habilidad ha sido rediseñada.
-Ya no regenera espíritu, ahora cuesta 40 de espíritu.
-Ahora hace 220% del daño del arma durante 3 segundos.
"Fists of Thunder" (Puños de trueno)
-Daño aumentado de 100% a 110%.

Crafting
-Coste de oro para craftear ítems reducido.
-Coste de entrenar al herrero doblado.
-Ahora son necesarios más materiales para craftear ítems.
-La posibilidad de reciclar un material raro de un objeto mágico ha sido reducida de un 10% a un 5%

Seguidores
Templario
-El ataque normal ahora hace un 15% del daño del arma.
-EL taunt de "Intervene"(Intervenir) ha sido reducido de 5 a 3 segundos.

Items
-Algunos aspectos de la economía del juego han sido ajustados, incluyendo pero no limitado a:
-Caída de oro.
-Valor de venta de objetos.
-Costes de comerciantes.
-Costes de reparación.
-Los anillos y amuletos ahora están disponibles a niveles superiores. Como resultado de esto, éstos ítems ya no aparecerán en la beta. No os asustéis, joyería brillante os espera en la versión comercial del juego.

Monstruos
-Mira Eamon ahora tiene un mejor loot.
-El daño de los monstruos ha sido aumentado.

Errores corregidos
Para una lista completa de errores del juego y servidor, revisa el post "Known Issues" en el "Beta Bug Report forum"(foro de reportes de Bugs en la Beta).

-Los jugadores ahora puede dejar un juego si son desconectados de Battle.net inesperadamente.
-Los juegos públicos pueden de nuevo tener hasta cuatro jugadores.
-Los jugadores ahora pueden unirse a un juego público que afecte a cualquier misión que hayan desbloqueado.
-Los jugadores ahora pueden enviar y recibir invitaciones de amistad correctamente.
-Los amigos no deberían volver a aparecer como [] en el chat.


PD:No les creo que hayan solucionado los problemas con Battletag...... ¬¬
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor Gayardos » 09 Mar 2012, 11:41

Que bueno DejanB, muchas gracias por traducirlo todo, aunque para lo más aburrido (traducir cambios de habilidades) podemos esperar un par de días a que lo traduzcan oficialmente en el foro español de D3.

PD: Te edito el título, puesto que el guión que has puesto es un símbolo raro que no he tenido en cuenta para generar la URL, algún día lo arreglaré, lo prometo xD
Es bueno ser malo
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor DejanB » 09 Mar 2012, 11:42

Gayardos escribió:PD: Te edito el título, puesto que el guión que has puesto es un símbolo raro que no he tenido en cuenta para generar la URL, algún día lo arreglaré, lo prometo xD

WTF!....en fin, para eso estamos...hacía mucho, mucho que no hacía nada de provecho para con la comunidad....me sentía un parásito... :cow: :cow: :cow: :cow:
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor Rangosan » 09 Mar 2012, 11:46

Muy buen trabajo DejanB!! Con muchas ganas de probar la beta y el nuevo parche ^^!! y comentar que tal esta claro :D
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor ludovictorio » 09 Mar 2012, 11:46

Modo hardcore en la beta... esto se pone interesante xD Habrá que mirar a ver si es verdad que subieron la dificultad.

Gracias por la información DejanB.
Tu no puedes juzgarme, yo soy la justicia.
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor Monino » 09 Mar 2012, 11:47

Ahora es más difícil crear items y más caro en mats ¬¬
-La beta es como el porno...no es lo mismo jugar que mirar!

-La expansión es como una exnovia que esté buenorra, diremos que no lo compraremos, pero cuando esté cerca...caeremos.
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor jorge1689 » 09 Mar 2012, 11:48

trabajo excelente muy buen aporte!
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor dilopo » 09 Mar 2012, 11:49

no funciona bien el modo harcore, da error
error 300006
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor DejanB » 09 Mar 2012, 11:52

Lo tedioso sería traducir esto....eso sí, si tenéis idea de inglés echadle un ojo...cambios "no oficiales"
PARTE 1 Baba, DH y Monk(no entra en un post!!!)
Spoiler: Mostrar
Barbarian
Pound of Flesh "When the sky bleeds, the crops grow tall, when. When our enemies bleed, we grow strong." ???Chant of the Harvest
Ruthless Critical hit chanceHit Chance increased by 5%. Critical hit damageHit Damage increased by 50%. / Many skills and runestone effectsrunes rely on critical hitsCritical Hits to trigger their effects.
Nerves Of Steel Your Armor is increased by 25100% of your Vitality.
Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 15% increased damage / Maces/Axes: 10% chance to critical hitCritical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
Inspiring Presence The duration of your shouts is doubled. While benefiting from your War Cry or Battle RageAfter using a shout you regenerate 21% of your maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatning Shout / *War Cry
Superstition Reduces all non-physicalPhysical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
No Escape Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a critical hitCritical Hit with Ancient Spear automatically resets the cooldown and critical hitswhile Critical Hits with Weapon Throw have a chance to return 14 Fury.
Juggernaut The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunneda Stun, fearedFear or charmedCharm is cast on you, you have a chance to recover 15% of your maximum Life.
Boon of Bul-Kathos The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
Bash Generate: 6 Fury per attack / Brutally smash an enemy for 150% weapon damage with a 20% chance forto Knockback.
Punish : Each attack increasesIncreases the damage of all of your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times.
Cleave
Broad Sweep : Increase damage to 156% weapon damage to enemies caught in the swing.
Gathering Storm : Enemies cleaved have their movement speed reduced by 80% for 1 secondssecond.
Reaping Swing : Generate 3 additional Fury per enemy hit.
Rupture : Enemies slain by Cleave explode, causing 11085% weapon damage to all other enemies within 8 yards.
War Cry Generate: 30 Fury / Cooldown: 30 seconds / Unleash a rallying cry to increase Armor for you and all allies within 30 yards by 5020% for 60 seconds.
stat : Armor is increased to 5020%.
Hardened Wrath : Increases the Armor bonus to 10040%.
Veteran's Warning : War Cry also grants a 15% dodge bonus to Dodge Chance.
Invigorate : Increases maximum Life by 10% and regenerates 890310 Life per second while affected by War Cry.
Threatening Shout CostGenerate: 2015 Fury / Cooldown: 15 seconds / Shout with great ferocity, reducing damage done by enemies within 25 yards by 2520% for 15 seconds.
stat : Reducing damage done by enemies within 25 yards by -2520% for 15 seconds.
Grim Harvest : Enemies are badly shaken and have a 515% chance to drop additional treasure.
Terrify : Enemies are severely demoralized. Each enemy has a 2035% chance to flee for 2.5 seconds.
Ground Stomp Shake the ground to inflict 01% weapon damage to all enemies within 12 yards and stunStun them for 4 seconds.
Trembling Stomp : Enemies in the area also take 7576% weapon damage.
Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 155% increased chance to Critical Hit Chance.
stat : Call forth a massive hammer to smash enemies around the target for 200% weapon damage and increases Critical Hit chanceChance by 155%.
Thunderstrike : Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy within 10 yards is stunned for 3 seconds.
Ignore Pain Cooldown: 30 seconds / Reduces all damage taken by 65% for 35 seconds.
stat : Increases damage reduction to 65% for 35 seconds.
Iron Hide : Increases duration to 57 seconds.
Mob Rule : Extend the effect to nearby allies, reducing damage taken by 65% for 35 seconds.
Bravado : When activated, knockbackKnockback all enemies within 12 yards and deal 50% weapon damage to them.
Sprint
Rush : Increase dodge chanceIncreases Dodge Chance by 12% while sprinting.
Run Like the Wind : Tornadoes rage in theyour wake of the Sprint, each one inflicting 60% weapon damage.
Ancient Spear Throw a spear with a maximum range of 45 yards, pulling an enemy back to the barbarianBarbarian, slowing movement speed and dealing 213% weapon damage.
Furious Charge
Juggernaut : Regain 68% of your maximum Life for each target hit by Furious Charge.
Stamina : Generate 8 additional Fury for each target hit while charging.
Merciless Assault : Cooldown is reduced by 2 secondseconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Battle Rage Cost: 20 Fury / Enter a rage which increases damage by 15% and critical hit chanceCritical Hit Chance by 3% for 30 seconds.
stat : An intensified rage increases damage by 15% and critical hit chanceCritical Hit Chance by 3% for 30 seconds.
Ferocity : While under the effects of Battle Rage, critical hitsCritical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
Swords to Ploughshares : While under the effects of Battle Rage, critical hitsCritical Hits have up to a 5% chance to cause enemies to drop additional health globes.
Into the Fray : While under the effects of Battle Rage, critical hitsCritical Hits have a chance to generate 15 additional Fury.
Bloodshed : While under the effects of Battle Rage, critical hitsCritical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
Wrath of the Berserker Cost: 50 Fury / Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20%
stat : Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
Striding Giant : Increase theIncreases bonus dodge chance grantedto Dodge Chance to 60%.
Slaughter : Landing a critical hit whileWhile Wrath of the Berserker is active has, Critical Hits have a chance to cause an explosioneruption of blood dealing 155% weapon damage to all enemies within 15 yards.
Earthquake Cost: 50 Fury / Cooldown: 120 seconds / Shake the ground violently, dealing 16002000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
stat : Shake the ground violently dealing 0% weapon damage followed by an additional 200250% weapon damage over 8 seconds to all enemies within 18 yards.
Chilling Earth : Creates an icy patch, causing Earthquake's damage to turn Cold and slowSlow the movement of enemies by 80]%.
Leap Attack Leap Attack
desc : Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 12585% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
stat : You leap into the air to inflict 12585% weapon damage to all enemies within 8 yards of the destination.
Toppling Impact : Send enemies hurtling 20 yards into other nearby enemies who suffer 15% weapon damage and are pushed back in a chain up to 2 timesaway from where you land.
Launch : Jump into the air with such great force that enemies within 8 yards of the origin of the jump take 75% weapon damageare also slowed by 60% for 3 seconds.
Death from Above : Land with such force that enemies have a 50100% chance to be stunned for 23 seconds.
Weapon Throw Cost: 10 Fury / Hurl a throwing weapon at an enemy for 145120% weapon damage and slowSlow the movement of the enemy by 60% for 2 seconds.
stat : Hurl a throwing weapon at an enemy for 145120% weapon damage and slowing the movement of the enemy by 60% for 2 seconds.
Mighty Throw : Increase thrown weapon damage to 189156% weapon damage.
Throwing Hammer : Hurl a hammer with a 75% chance to stunStun the target for 2 seconds.
Stupefy : Aim for the head, gaining a 20% chance of causing your target to be confusedConfused and attack other enemies for 6 seconds.
Rend Cost: 20 Fury / A sweeping strike causes all nearby enemies to bleedBleed for 210% weapon damage as Physical over 3 seconds.
stat : Strike all enemies within 912 yards, dealing 70% weapon damage every second for 3 seconds.
Lacerate : Increase damage to 90271% weapon damage as Physical every second forover 3 seconds.
Ravage : Increase the range of Rend to hit all enemies within 1417 yards.
Blood Lust : Gain 69% of the damage done by Rend as Life.
Frenzy
Triumph : Killing an enemy with Frenzy heals you for 128% of your maximum Life over 6 seconds.
Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient barbariansBarbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.
The Council Rises : The Ancients inflict 66% weapon damage with each attack and have 100% additional armorArmor.
Talic's Anger : Talic gains the skill Leap Attack which deals 250% of your weapon damage to enemies in the area of the leap.
Seismic Slam Cost: 30 Fury / Slam the ground toand cause a wave of destruction that deals 155% weapon damage and knockbackKnockback to targets in a 45 yard arc.
Shattered Ground : Increase damage to 202% weapon damage and increases the knockback Knockback distance by 100%.
Whirlwind Cost: 16 Fury / Deliver multiple attacks to everything in your path for 100110% weapon damage.
stat : Inflict 100110% weapon damage every 3 seconds.
Volcanic Eruption : Turns Whirlwind into a torrent of magma that inflicts 130143% weapon damage as Fire.
Hurricane : IncreasesAllows you to move at your movement speed duringwhile using Whirlwind to your full run speed.
Eye of the Storm : EveryGain 1 Fury for every enemy hit refunds 1 Furystruck.
Blood Funnel : Critical strikesHits restore 0.51% of your maximum Life.
Revenge Revenge has a 15% chance to become active each time you are hit. / Inflict 220% weapon damage to all nearby enemies. You heal 56% of your maximum Life for each enemy hit.
stat : Inflict 220% weapon damage to all enemies within 11 yards and gain 56% of your maximum Life for each enemy hit.
Vengeance isIs Mine : Gain 5 Fury each time Revenge is used and improveheal for 10% of your maximum Life gained fromfor each enemy hit to 7.5%..
Best Served Cold : After using Revenge, your critical strike chanceCritical Strike Chance is increased by 10% for 12 seconds.
Overpower Cooldown: 15 seconds / Deal 260165% weapon damage to all targets within 9 yards. If Overpower critical hits,Landing a Critical Hit has a chance to lower the cooldown is automatically resetby 1 second.
Killing Spree : Your chance to Critical Hit Chance is increased by 10% for 6 seconds.
Revel : Heal 710% of your maximum Life for every enemy hit.
Momentum : Overpower generatesGenerate 12 Fury for everyeach enemy hit by Overpower.
Demonhunter
Tactical Advantage Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Night Stalker Critical hitsHits have a chance to restore 2 Discipline. / Discipline is used to fuel many of your tactical and defensive skills.
Brooding As long as you have not taken damage in the last 53 seconds you gain 21% of your maximum Life per second.
Archery Gain a bonus based on the weapon type of your main hand weapon: / Bow: 15% increased damage / Crossbows: 50% critical hit damageCritical Hit Damage / Hand Crossbows: 10% chance to critical hitCritical Hit Chance
Numbing Traps Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
Sharpshooter Gain a 3% chance to critical hitCritical Hit Chance every second. This bonus is reset 1 second after you successfully criticalcritically hit.
Ballistics Damage from rockets increased by 10050%. / Rockets are fired from certain socketed skillskill rune effects.
Multishot
SupressionSuppression Fire : Every enemy hit grants 1 Discipline.
Fan of Knives Cost: 20 Hatred / Cooldown: 10 seconds / Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also slowSlow the movement of enemies by 60]% for 2 seconds.
stat : Throw knives out in a spiral around you, doing 5 - 5 physicalPhysical damage to all enemies within 10 yards of you. Your knives will also slowSlow the movmentmovement of enemies by 60]% for 2 seconds.
Fan of Daggers : Imbue your knives with a 8065% chance to stunStun enemies for 2 seconds.
Crippling Razors : Increase the slow amount enemies are slowed to 80% for 2 seconds.
Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
stat : Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes, dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 7 yards.
Acid Strike : Shoot 3 bolas that each deal 130% weapon damage as Poison each. The bolas no longer explode for area damage to nearby targets.
Thunder Ball : When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to stunStun the primary target for 1.5 seconds.
Bitter Pill : AfterWhen the bola explodes, you have a 35% chance to gain 3 Discipline.
Imminent Doom : AugmentsAugment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
Spike Trap GenerateCost: 430 Hatred / Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 135275% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
Long Fuse : Increases the arming time to 2 seconds but increases damage to 182371% weapon damage.
Sticky Trap : Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the trapbomb explodes dealing 196404% weapon damage to all enemies within 8 yards.
Scatter : Simultaneously place all 3 traps at once.
Lightning Rod : When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 135275% weapon damage as Lightning.
Grenades
Gas Grenades : Throw gas grenades that explode for 95% weapon damage as Poison and leavesleave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Cluster Grenades : Throw Cluster Grenadescluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
Chakram Fire a swirling projectile that does 2 - 2 physicalPhysical damage to enemies along its path.
Caltrops Cost: 8 Discipline / Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slowSlow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Hooked Spines : Increase the slowslowing amount to 80%.
Carved Stakes : ReduceReduces the cost of Caltrops to 6 Discipline.
Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% chance to critical hitCritical Hit Chance with all attacks.
Cluster Arrow Fire a Cluster grenade that explodes for 290230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage.
Cluster Bombs : Launch the cluster through the air, dropping a series of bombs in a straight line that each explode for 230% weapon damage as Fire each.
Dazzling Arrow : Enemies hit by grenades have a 6555% chance to be stunned for 2 seconds.
Marked for Death Cost: 6 Discipline / Marks an enemy. The marked enemy will take 1512% additional damage for the next 30 seconds.
stat : The marked enemy will take 1512% additional damage.
Grim Reaper : An additional 1512% of damage done to the target is also divided among all enemies within 20 yards.
Valley of Death : Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 1512% additional damage.
Death Toll : Heal attackers for 1% of the damage done to the marked target heals the attacker.
Sentry
Spitfire Turret : The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 408% weapon damage as Fire.
Guardian Turret : The turret also creates a shield that reduces damage taken by allies by 2015%.
Hungering Arrow Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 5550% chance to pierce through targets.
PiercingPuncturing Arrow : Increase the chance for the arrow to pierce to 5550%.
Spray of Teeth : Successful critical hitsCritical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
Smoke Screen Cost: 1524 Discipline / Vanish behind a wall of smoke, becoming momentarily invisible for 23 seconds.
stat : Vanish behind a wall of smoke, becoming momentarily invisible for 23 seconds.
Lingering Fog : Increase the duration of the effect to 34 seconds.
Special Recipe : Reduce the cost to 1221 Discipline.
Shadow Power
Shadow Glide : While active, gainGain 40% bonus to movement speed while Shadow Power is active.
Gloom : While active, allReduce incoming damage is reduced by 65% while Shadow Power is active.
Well of Darkness : ReducesDecreases the Discipline cost to 16.
Blood Moon : Increases the amount of Life gained to 30% of all damage dealtdone as Life to 30%.
Rain of Vengeance Cost: 40 Hatred / Cooldown: 30 seconds / Fire a massive volley of arrows around you. Arrows fall from the sky dealing 9175% weapon damage for 5 seconds to all enemies in the area.
stat : Fire a massive volley of arrows around you. Fires 1 waves of arrows that strike for 140115% weapon damage.
Beastly Bombs : Summon 20 Shadow Beasts to drop bombs on enemies, dealing 150125% weapon damage each.
Dark Cloud : Launch a massive volley of guided arrows that rain down on enemies for 4235% weapon damage for the 12 seconds.
Anathema : Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 140115% weapon damage.
Flying Strike : A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 7560% weapon damage each and stunning enemies for 2 seconds.
Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 10075% weapon damage each.
Elemental Arrow Cost: 10 Hatred / Shoot an elemental chargeda fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Frost Arrow : Fire a Frostfrost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
Ball Lightning : Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
Screaming SkulSkull : Grants a 4035% chance to shoot a skull that will fearFear affected enemies for 2 seconds.
Nether Tentacles : Unleash shadowShadow tentacles that deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
Lightning Bolts : Fire electrified bolts that stunStun enemies for 21.5 seconds when they critically hiton a Critical Hit.
Rapid Fire
Bombardment : Rapidly fire grenades instead of arrowsthat explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
High Velocity : Fire Poisonpoison arrows that have a 40% chance to pierce through enemies.
Web Shot : Slows the movement of affected targets by 80% for 1 secondssecond.
Preparation
Punishment : Removes cooldown. Skill now costsRestore all Hatred for 20 Discipline to cast and restores all Hatred. Preparation has no cooldown.
Invigoration : When activated, increases yourIncrease maximum Discipline by 10 for 5 seconds when using Preparation.
Focused Mind : Gain 45 Discipline over 15 seconds instead of replenishing Disciplinerestoring it immediately.
Battle Scars : RegainGain 60% Life when usingwhile Preparation is active.
Backup Plan : GrantsThere is a 30% chance that thePreparation's cooldown will not be triggered when used.
Impale
Impact : Impale willhas a 65% chance to knock the target back and stun themStun it for 1.5 seconds.
Chemical Burn : Your target will also Bleed for 100125% weapon damage as Physical over 2 seconds.
Awareness : After the intialinitial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
Grievous Wounds : GainCritical Hits cause 100% additional damage to critical hits.
Companion
Spider Companion : SummonsSummon a spider instead of a raven. The spider's attacks also slowSlow the movement of targetsenemies by 60% for 2 - 2 seconds.
Boar Companion : Summon a boar instead of a raven. The boar's attacks hit all enemies in an area with every swing.
Wolf Companion : Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 25 seconds and attacks enemiesinstead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
Bat Companion : SummonsSummon a bat instead of a raven. The bat grants you 3 Hatred per second.
Ferret Companion : SummonsSummon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
Strafe
Equilibrium : Increased rate of fire whileIncreases your attack speed by 20% when using Strafe by 30%.
Stinging Steel : Throw out knives rather than arrows that do an extra 100% damage on successful critical hitsCritical Hits.
Evasive Fire Shoot for 125% of weapon damage.
Monk
Fleet Footed IncreaseIncreases movement speed by 10%.
Transcendence Every point of Spirit spent heals you for 118.662 Life.
Sixth Sense Your dodge chance is increased by an amount equal to 30% of your chance to critical hitCritical Hit Chance.
Pacifism While stunned, fearedyou are under a Stun, Fear or charmedCharm effect, all damage taken is reduced by 75%.
Fists of Thunder Generate: 6 Spirit per attack / Unleash a series of extremely fast punches that deal 100110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit Generators-generating skills due to the high attack speed.
stat : Damage increased to 100110% weapon damage as Lightning.
Thunderclap : Teleport to the target and releasesrelease an electric shockwave with eachevery punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Bounding Light : Every third punch releases chain lightinglightning instead of knocking enemies back. Each lightning strike inflicts 6773% weapon damage as Lightning.
Static Charge : Your primary target is charged with static electricity for 5 seconds. Enemies with a static charge take 35 and takes 37% weapon damage as Lightning when you attack other nearby enemies with Fists of Thunder.
Lightning Flash : Fists of Thunder increasesIncreases your Dodge chancechance to Dodge by 16]% for 2 seconds.
Deadly Reach Generate: 6 Spirit per attack / Project lines of pure force over a short distance for 100110% weapon damage. Every third hit extends out 25 yards.
stat : Damage increased to 100110% weapon damage.
Foresight : The third strike of Deadly Reach increases the damage of all attacks by 18% for 30 seconds.
Piercing Trident : TheIncreases the area of effect of the second and third strike of the skill have an increased area of effectstrikes.
Scattered Blows : The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 150170% weapon damage as Lightning.
Strike from Beyond : Critical hits with this skill generate an additional 10 Spirit.
Keen Eye : The third strike of Deadly Reach increases the armor of the Monkyour Armor by 50% for 4 seconds.
Breath of Heaven Cost: 25 Spirit / Cooldown: 15 seconds / A blast of holydivine energy heals you and all allies within 12 yards for 154216202 - 201667442 Life.
stat : Heal increases to 154216202 - 201667442 Life, and damage increased to 1 - 2 Holy damage.
Circle of Life : Increases the healing power of Breath of Heaven to 200478063 - 262169675 Life.
Blazing Wrath : Breath of Heaven increases the damage of all your attacks by 15% for 45 seconds.
Infused with Light : Gain 6 additional Spirit from Spirit generatorGenerator attacks for 5 seconds after using Breath of Heaven.
Penitent Flame : Enemies exposed to Breath of Heaven run away in fearFear for 1.5 seconds.
Cyclone Strike
Conflagration : Changes the blast into an explosion of fire that causes affectedplaces a Fear effect on enemies to be feared for 21.5 seconds.
Implosion : Increases the distance enemies will be pulled totowards you to 34 yards.
Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for 44482326 Life.
Eye of the Storm : Reduces the Spirit cost of Cyclone Strike to 45 Spirit.
Wall of Wind : After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
Serenity
Peaceful Repose : When activated, Serenity heals you for 3558713954 - 4151817055 Life.
Tranquility : Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds, and makes them immune to control impairing effects like Slow and Frozen.
Reap What Is Sown : Unleash an explosion equal toWhen Serenity ends, the shield explodes, dealing 30% of the damage avoidedabsorbed by Serenity when Serenity expires, dealingas Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Crippling Wave Generate: 6 Spirit per attack / AUnleash a series of large sweeping attacks that causes 100cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
stat : Damage increased to 100110% weapon damage. Dazed enemies' movement slowed by 60% for 3 seconds.
Mangle : Increase damage to 130143% weapon damage.
Rising Tide : Critical Hits generatesgenerate 5 Spirit.
Mantra of Healing Cost: 2550 Spirit / Recite a Mantra that causes you and allyour allies within 40 yards to gain increased Life regeneration by 593310 Life per second. LastsThe Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 2372.51240.4 Life per second. / This is a Mantra. You can only have one Mantra active at a time.
stat : Life regeneration increased to 593310.1 Life per second.
Sustenance : Increases the Life regeneration granted by Mantra of Healing to 1186620 Life per second.
Boon of Protection : Mantra of Healing shrouds you and your allies with a mystical shield for 1 seconds second that absorbs up to 10% of each persontarget's maximum Life in damage.
Circular Breathing : Mantra of Healing also grants youregenerates 3 Spirit per second.
Time of Need : Mantra of Healing also increases all resistances to all damage types by 20%.
Way of the Hundred Fists Generate: 6 Spirit per attack / AUnleash a rapid series of punches that strikes enemies for 125140% weapon damage.
stat : Damage increases to 125140% weapon damage.
Fists of Fury : Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also enablesadds a short dash to the first hit to dash a short distancestrike.
Hands of Lightning : IncreaseIncreases the number of hits in the second strike from 7 to 10.
Blazing Fists : Critical hitsHits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
Mantra of Conviction Cost: 2550 Spirit / Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. LastsThe Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / This is a Mantra. You can only have one Mantra active at a time.
Overawe : Increases Mantrathe strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
Reclamation : You and your allies have up to a 30% chance to be healed for 534279 - 652341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
Intimidation : Enemies affected by Mantra of Conviction inflictdeal 10% less damage.
Dashing Strike Cost: 1525 Spirit / Dash quicklyQuickly dash at the targeted enemy or location, dealing 80striking for 100% weapon damage and rooting the target for 1 second.
stat : Damage increased to 80100% weapon damage.
Way of the Falling Star : Increase your movement speed by 25% for 3 seconds afterAfter striking an enemy, your movement speed is increased 25% for 3 seconds.
Blinding Speed : Receive a 20% increased chance to dodgeDodge for 3 seconds.
Quicksilver : TheReduces the cost of Dashing Strike is reduced to 10 Spirit.
Flying Side Kick : Perform a flying kick that has a 50% chance to stunStun your target for 2 seconds.
Inner Sanctuary Cost: 30 Spirit / Cooldown: 30 seconds / Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
Forbidden Palace : Enemies withinYou and your allies standing in the area of effect of Inner Sanctuary when it is activated take 150deal 10% weaponadditional damage as Holy.
Consecration : IncreaseIncreases the duration of Inner Sanctuary to 8 seconds.
Circle of Protection : Allies, including yourself,You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
Safe Haven : You and allyour allies standing in the area of effect of Inner Sanctuary regenerate 29661550 Life per second while inside the circle.
Sanctified Ground : When Inner Sanctuary expires, it becomes Sanctified Groundsanctified ground for 6 seconds, slowing the movement of all enemies onthat move through it by 60%.
Sweeping Wind GenerateCost: 675 Spirit per attack / Strike a target for 100% weapon damage. Every third hit createsSurround yourself in a vortex of air that surrounds you. The vortex of air lasts 5 seconds andcontinuously deals 15% weapon damage to all enemies within 10 yards. ThisThe vortex lasts 5 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit increases the vortex effect can stack up to 32 times for a total of 45% weapon damage to nearby enemies.
Blade Storm : Intensify the vortex, increasing the damage per stack to 2520% weapon damage. This increases the damage with 3 stacks to 7560% weapon damage.
Fire Storm : Increases the radius of the vortex to 14 yards and modifieschanges the damage dealt to Fire.
Cyclone : While your vortex is at the maximum stack count, every third hit spawnsCritical Hits spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Mantra of Retribution Cost: 2550 Spirit / Recite a Mantra that causes you and allyour allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. LastsThe effect lasts for 3 minutes. / For 3 seconds after activation, the effect on you is increasedincreases to 80% of the damage sustained. / This is a Mantra. You can only have one Mantra active at a time.
Retaliation : IncreaseIncreases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
Transgression : Mantra of Retribution also increasesIncreases attack speed for you and allyour allies by 8%.
Indignation : When taking damage from the Mantra of Retribution, enemies have a 2010% chance to be stunned for 2 seconds.
Golden : Against All Odds / When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit when reflecting damage done to you.
Collateral Damage : An attacker that triggersis damaged by Mantra of Retribution has up to a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and surroundingnearby enemies.
Exploding Palm GenerateCost: 640 Spirit per attack / The first two strikes in the attack deal 100% weapon damage. The third strike causes theCause a target to bleedBleed for 50% of220% weapon damage as Physical per second forover 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all othernearby enemies nearby.
stat : The first two strikes in the attack deal 100Cause a target to Bleed for 220% weapon damage. The third strike causes the target to bleed for 50% of weapon damage as Physical per second for 3 seconds. If the target dies while bleeding, it explodes, dealing and deals 30% of the enemytarget's maximum Life inas Physical damage to all othernearby enemies nearby.
Impending Doom : Increases the duration of the bleedBleed effect to 5 seconds.
Creeping Demise : The bleed effect hits 2 targets standing in front of youAlso reduces your target's movement speed by 80%.
The Flesh is Weak : The third hit alsoAlso causes the target to take 12% additional damage for 3 seconds.
Essence Burn : The third strike causesInstead of bleeding, the target towill burn for 60250% weapon damage as Fire every second forover 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 3060% weapon damage as Fire for 2over 3 seconds. This effect can chain repeatedlyhappen multiple times.
Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
Sudden Assault : Teleport to the target and increases, increasing damage done to 1007% weapon damage over 7 hitsstrikes.
Several-Sided Strike : Increases the number of strikes made to 9 attacks.
Pandemonium : Enemies hit by the barrageSeven-Sided Strike have a 25% chance per hit to be charmed or stunned for 7 seconds by each hit.
Fulminating Onslaught : Each impactstrike explodes to deal Holy, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
Wave of Light Cost: 100 Spirit / Focuses the powera wave of Light to smitelight that crushes enemies for 150% weapon damage as Holy, followed by an additional 150% weapon damage as Holy to all enemies in a line.
Wall of Light : Increases damage of the initial impactstrike to 240% weapon damage as Holy.
Explosive Light : Shoot outRelease bursts of energy that deal 330% weapon damage as Holy to nearby enemies.
Empowered Wave : Cost reducedReduces the cost of Wave of Light to 60 Spirit.
Blinding Light : Critical hits stunHits Stun enemies for 3 seconds.
Mantra of Evasion Cost: 2550 Spirit / Recite a Mantra that grants you and allyour allies within 40 yards a 15% chance to dodge attacks. Lasts for 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. / This is a Mantra. You can only have one Mantra active at a time.
stat : Aura increases dodge by 2550%.
Perseverance : Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
Hard Target : Mantra of Evasion also grants an increase in armorincreases Armor by 3020%.
Wind Throughthrough the Reeds : Mantra of Evasion also grants an increase inincreases movement speed by 5%.
Divine Protection : When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing incoming damage taken by 80% for 3 seconds. / Each target can be protected at most once every 90 seconds by this effect.
Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick, knocking that knocks enemies back and dealingdeals 200% weapon damage.
Vulture Claw Kick : WithRelease a torrent of fire, strike all that burns nearby enemies for 220% weapon damage as Fire and knock them backcauses Knockback.
Spinning Flame Kick : Hurl a column of fire that piercesburns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
Hand of Ytar : Attack enemies at long range and slow, slowing the movement speed of affected targets by 80% for 2 seconds.
Sweeping Armada : All enemies around you are knocked backIncreases Knockback distance by 150% farther and have theirslows the movement slowedspeed of struck enemies by 60% for 2 seconds.
Scorpion Sting : Instead of knocking enemies back, affected enemies areEnemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
Tempest Rush Cost: 15 Spirit plus an additional 1510 Spirit while channeling / RunCharge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
Slipstream : Reduce theReduces damage taken while running by 25%.
Northern Breeze : Reduces the channeling cost of Tempest Rush to 108 Spirit.
Mystic Ally Cost: 25 Spirit / Summon an elementala mystic ally capable of engaging enemies in combatto fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Fire Ally : Imbue the ally with the essence of fire. The ally gains the ability to fireunleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
Blinding Flash Cost: 10 Spirit / Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite monsters willenemies recover earlyfaster, but will suffer a 30% chance to miss with attacks.
Faith in the Light : For 3 seconds after using Blinding Flash, all of your attacks are infusedempowered to deal 30% additional weapon damage as Holy.
BlindBlinded and Confused : Blinded enemies have a 25% chance to attack each other.
Searing Light : Increases the chance Elite monsterselite enemies will miss attacks to 60%.
Beacon of Ytar Beacon of Ytar
stat : Reduces all cooldowns by 15%.
desc : It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.
Última edición por DejanB el 09 Mar 2012, 11:54, editado 1 vez en total.
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DejanB

 
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ExternoMago DeIanB#2353

Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor haby555 » 09 Mar 2012, 11:53

Estoy completamente alucinando. Es el primer cry que escribo desde que estoy registrado en esta comunidad. Que es esto??? Espero de verdad que estos cambios tengan algun sentido en niveles mas avanzados del juego. Os parece normal que pierdan el tiempo modificando habilidades como es el caso de "Smoke screen" de 2 segundos a 3 de duración??? Se están emocionando en querer que el juego sea perfecto cuando no tienen claro lo que es la perfección. A este ritmo le van a quitar pegas continuamente a todo.
Tendría sentido que el juego saliera el 17 si realmente estubiera ya acabado lo que es el juego en sí, y solo tubieran que realizar ajustes de servidores y pulir fallos en ese sentido. Porque si fuera así el juego ya podía estar produciendose. Pero si aun están tocando cosas, para mi innecesarias, del juego.... Chavales ahora sí que empiezo a pensar que el juego se va a Junio. Y lo dice un optimista como era yo....
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor DejanB » 09 Mar 2012, 11:54

Parte 2 WD WIZZ
Spoiler: Mostrar
WitchDoctor
Vermin Your Plague of Toads, Corpse Spiders, Locust Swarm, and Firebats abilities do 20% more damage.
Circle of Life Whenever an enemy dies within 12 yards, there is a 5% chance that a zombie dogZombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
Gruesome Feast Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
Zombie Handler You can have 4 Zombie Dogs outsummoned at onceone time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
Pierce the Veil All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the Spirit Realmspirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
Fetish Sycophants Whenever you cast a Physical Realmphysical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
Vision Quest AnytimeAny time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
Summon Zombie Dogs Cost: 30 Mana / Cooldown: 60 seconds / Summon 3 zombie dogsZombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
stat : Summon zombie dogsZombie Dogs from the depths to fight by your side. / Dogs Summoned: 3 / Cooldown: 60 seconds
Burning Dogs : Light your dogs on fire allowing them to burnYour Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
Life Link : Your Zombie Dogs absorb 10% of all damage done to you is absorbed by your zombie dogs instead.
Rabid Dogs : Your summoned zombie dogsZombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
Final Gift : Upon death, yourYour Zombie Dogs have a 15% chance of leavingto leave behind a health globe when they die.
Leeching Beasts : Your Zombie Dogs gain 50% of damage dealtthey deal as Life, half of which heals you.
Poison Dart Cost: 246 Mana / Shoot a deadly poison dartPoison Dart that deals 100% weapon damage as Poison and an additional 8050% weapon damage as Poison over 2 seconds.
Flaming Dart : Ignite the dart, allowing so that it to deal a full 195 deals 170% weapon damage as Fire at once.
Splinters : Shoot 3 darts at oncePoison Darts that deal 7060% weapon damage as Poison each.
Numbing Dart : Toxins in the dart causePoison Dart reduce the target to move slower's movement speed by 60% for 2 seconds.
Spined Dart : Gain 9 Mana every time a dartPoison Dart hits a targetan enemy.
Snake to the Face : Transform your dartPoison Dart into a snake that has a 3525% chance to stunStun the targetenemy for 2 seconds.
Corpse Spiders Cost: 48 Mana / SummonThrow a jar with 4 spiders tothat attack nearby enemies for 25% weapon damage as Physical before dying.
stat : IncreaseIncreases damage done by spiders to 0 - 0 physicalPhysical damage.
Spider Queen : Summon a Spider Queenspider queen that births spiderlings, dealing 20% weapon damage as Poison to enemies in the area. Lasts 15 seconds. / You may only have one Spider Queenspider queen summoned at a time.
Medusa Spiders : Summon paralyzing spiders that have a 25% chance to slowSlow enemies' movement by 60% with every attack.
Haunt Cost: 159 Mana / Haunt an enemy with a spirit, dealing 350360% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.
stat : Damage increasedIncreases damage to 5354 Arcane damage over 15 seconds.
Consuming Spirit : The spirit returns 297155 Life per second.
Lingering Spirit : If there are no targets left, the spirit will linger for up to 10 seconds looking for new targetsenemies.
Grasping Spirit : SlowsSlow the movement of haunted targets by 30%.
Draining Spirit : The spirit returns 1.2 Mana per second.
Resentful Spirit : Modifies theSummon a vengeful spirit to do 175that does 180% weapon damage as Arcane over 3 seconds.
Grasp of the Dead Cost: 75 Mana / Cooldown: 8 seconds / HandsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 4020% weapon damage as Physical for 8 seconds.
stat : IncreaseIncreases damage dealt to 0 physicalPhysical damage per second for 8 seconds.
Groping Eels : Increases the damage done to 5226% weapon damage per second as Physical.
Rain of Corpses : Corpses fall from the sky, dealing 2576% weapon damage as Physical to nearby enemies.
Unbreakable Grasp : IncreaseIncreases the slowSlow amount to 80%.
Desperate Grasp : Reduces the cooldown of Grasp of the Dead to 6 seconds.
Death isIs Life : Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
Hex Cost: 30 Mana / Cooldown: 10 seconds / Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1210% additional damage.
stat : Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1210% additional damage.
Unstable Form : Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
Hedge Magic : The Fetish Shaman will periodically heal friendly targetsallies for 35591861 Life.
Jinx : Targets transformed by Hex take 24Hexed targets take 20% additional damage.
Soul Harvest Cost: 36 Mana / Cooldown: 15 seconds / Feed on the life force of up to 5 nearby enemies within 1516 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
stat : Feed on the life force of nearby enemies. Gain 130 Attack for every enemy within 1516 yards. This effect lasts 30 seconds. / Cooldown: 15 seconds
Siphon : Gain 41522171 Life for every affected enemy harvested.
Soul to Waste : IncreasesIncrease the duration of theSoul Harvest's effect to 60 seconds.
Languish : Reduces the movement speed of harvested enemies by 60% for 3 seconds.
Swallow Your Soul : Gain 24 Mana for every affected enemy harvested.
Vengeful Spirit : AffectedHarvested enemies also take 70% weapon damage as Physical.
Sacrifice All ofBanish your zombie dogsZombie Dogs and cause them to explode, each dealing 200]% of your weapon damage as Physical to all enemies within 12 yards.
stat : Deals 2 - 2 physicalPhysical damage to enemies within 12 yards.
Provoke the Pack : Increase all damage done by 5% for everyEach sacrificed dogZombie Dog increases your damage by 5% for 30 seconds.
For the Master : Gain 118626202 Life for each sacrificed dogZombie Dog you sacrifice.
Black Blood : Ichor erruptserupts from the corpses of the Zombie Dogs that slowsand Slows enemies by 60% for 8 seconds.
Pride : RecoverRegain 180 Mana for each sacrificed dogZombie Dog you sacrifice.
Next of Kin : Each sacrificed dogZombie Dog you sacrifice has a 35% chance to resurrect as a new zombie dogZombie Dog.
Locust Swarm Cost: 75 Mana / SummonUnleash a plague of locusts to assaultthat swarms enemies, dealing 180150% weapon damage as Poison over 3 seconds. The locusts will jump to additional nearby targetsenemies.
stat : DealsDeal 1 Poison damage per second for 3 seconds.
Searing Locusts : Engulf the target with burning locusts that deal 234195% weapon damage as Fire over 3 seconds.
Pestilence : The locust swarmLocust Swarm has a 25% chance to jump to two additional targets instead of one.
Cloud of Insects : IncreaseIncreases the duration of the swarm to 4 seconds.
Devouring Swarm : Gain 1015 Mana for every enemy affected by the swarm.
Diseased Swarm : Enemies killed by the Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
Spirit Barrage Cost: 66 Mana / Bombard a target with a spirit blast that deals 215190% weapon damage as Physical.
stat : Each bolt deals 1 - 16 physicalPhysical damage. / Cost: 66 Mana
Phlebotomize : Regain 3% of damage dealt with Spirit Barrage as Life.
Well of Souls : Fire anAn additional 3 spirits that seek out other targets and deal 2530% weapon damage as Physical.
Phantasm : SummonsSummon a spectre for 5 seconds that deals 4045% weapon damage as Physical to all enemies within 10 yards.
The Spirit isIs Willing : Gain 27 Mana every time Spirit Barrage hits.
Manitou : SummonsSummon a spectre for 20 seconds that hovers over you conjuring, unleashing spirit bolts at nearby enemies for 4628% weapon damage as Physical.
Horrify Cost: 23 Mana / Cooldown: 20 seconds / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fearFear for 4 seconds.
Frightening Aspect : Gain 100% additional armorArmor for 8 seconds after casting Horrify.
Face of Death : Increases the radius of the effectHorrify to 24 yards.
Phobia : Increases the duration of the fearhorrified enemies run in Fear to 6 seconds.
Ruthless Terror : Gain 17 Mana for every fearedhorrified enemy.
Stalker : Gain 20% increasedIncreases movement speed by 20% for 4 seconds after castcasting Horrify.
Firebomb Cost: 246 Mana / Lob an explosive skull that deals 10090% weapon damage as Fire to all enemies within 8 yards.
stat : Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost: 246 Mana
Conflagration : In addition to the base explosion, createthe skull creates a larger blast that deals an additional 3520% weapon damage as Fire to all enemies within 28 yards.
Fire Pit : The explosion creates a pool of fire that deals 129% weapon damage per second as Fire for 3 seconds.
Pyrogeist : Create a column of flame that spews fire at the closest enemy for 170150% weapon damage as Fire over 3 seconds.
Acid Cloud Cost: 120 Mana / Acid rainsCause acid to rain down, dealing an initial 12585% weapon damage as Poison, followed by 2560% weapon damage as Poison over 3 seconds to enemies who remain in the area for 3seconds.
stat : Initially deals 0 - 32 Poison damage followed by 0 - 1 Poison damage per second to enemies who remain in the area.
Corpse Bomb : ARaise a corpse emerges from the ground andthat explodes for 301204% weapon damage as Poison to enemies in the area.
Acid Rain : TheIncreases the initial splash is increasedarea of effect of Acid Cloud to 24 yards.
Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 2520% weapon damage as Poison. The slime will survive fordissipates after 5 seconds before dissipating.
Slow Burn : Increases the duration of the acid pools left behind to 6 seconds.
Kiss of Death : Spit a cloud of acid that inflict 138inflicts 94% weapon damage as Poison, followed by 2822% weapon damage as Poison to enemies who remain in the area.
Gargantuan Cost: 90 Mana / Cooldown: 60 seconds / Summon a largeGargantuan zombie follower to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical damage with every swing.
Restless Giant : When the Gargantuan encounters an Eliteelite enemy or is faced withnear 5 enemies nearby, it enrages for 15 seconds gaining: / *20% movement speed / *35% attack speed / *200% physicalPhysical damage / This effect cannot occur more than once every 120 seconds. Elite enemies include Championschampions, Raresrares, Bossesbosses, and other players.
Indigo : Humongoid / The Gargantuan gains athe Cleave ability, allowing its attacks to hit multiple targets for 33% of your weapon damage as Physical.
Big Stinker : AThe Gargantuan is surrounded by a poison cloud surrounds the Gargantuan, dealingthat deals 15% of your weapon damage as Poison per second as Poison to nearby enemies.
Wrathful Protector : TheSummon a more powerful Gargantuan that only lasts for 15 seconds, but is also more powerful. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knockingknocks enemies back with every hit.
Bruiser : The Gargantuan gains the ability to the periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
Mass Confusion Cost: 45 Mana / Cooldown: 60 seconds / Incite paranoia in enemies, causingconfusing them and causing some to fight for you for 12 seconds.
Paranoia : All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
Mass Hysteria : Up to 6 monstersenemies who aren't confused will be stunnedConfused are Stunned for 3 seconds.
Unstable Realm : Cooldown reducedReduces the cooldown of Mass Confusion to 45 seconds.
Devolution : TargetsEnemies killed while confusedConfused have a 50% chance of spawning a zombie dogZombie Dog.
Spirit Walk Cost: 30 Mana / Cooldown: 15 seconds / EnterLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
stat : EnterLeave your physical body and enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
Severance : EnemiesDamage enemies you walk through in spirit form takefor 100% weapon damage as Physical.
Umbral Shock : When Spirit Walk ends, your dopplegangerphysical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
Healing Journey : Gain 107% of your maximum Life every second while Spirit Walk is active.
Fetish Army Cooldown: 120 seconds / Summon an army of Fetish creaturesdagger-wielding Fetishes to fight by your side for 20 seconds. Dagger-wieldingThe Fetishes attack for 20% of your weapon damage as Physical.
stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - 0 physicalPhysical damage. / Cooldown: 120 seconds
Fetish Ambush : Each Fetish deals 250% weapon damage as Physical to any nearby enemy nearas it as they appearis summoned.
Legion of Daggers : Adds 3Increases number of dagger-wielders to the armywielding Fetishes summoned by 3.
Tiki Torchers : AddsSummon an additional 2 Fetish casters to the army. The casterswho breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire in a cone in front of them.
Devoted Following : Decreases the cooldown of Fetish Army to 90 seconds.
Head Hunters : AddsSummon an additional 2 Hunter Fetishes to the army. Hunter Fetishesthat shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
Zombie Charger Cost: 86 Mana / Call forth a reckless, suicidal zombie that deals 205165% weapon damage as Poison to all enemies in its waypath before decomposing.
stat : Call forth a reckless, suicidal zombie deals 2 - 2 Poison damage to all enemies in its waypath before decomposing.
Zombie Bears : Summon zombie bears that stampede towards your target. Each onebear deals 236190% weapon damage as Poison to enemies in the area.
Wave of Zombies : Summon 3 zombie chargersZombie Chargers that each deal 7258% weapon damage as Poison.
Leperous Zombie : The chargerZombie Charger leaves behind a cloud of noxious vapors that deals 20% weapon damage per second as Poison to enemies caught in it.
Undeath : If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205165% weapon damage as Poison. This effect can repeat up to 2 times.
Explosive Beast : Summon an explosive zombie dogZombie Dog that deals 267streaks toward your target before exploding, dealing 215% weapon damage as Fire to all enemies within 9 yards.
Firebats Cost: 27 Mana / ACall forth a swarm of fiery bats to burn enemies in front of you for 100% weapon damage as Fire.
stat : ACall forth a swarm of fiery bats to burn enemies in front of you for 0 - 0 Fire damage per second.
Hungry Bats : Rapidly summon bats tothat seek out nearby targetsenemies and engulf them in flames for 200]% weapon damage per second as Fire.
Golden : Vampire Bats / Gain 2.5% of damage done by the bats is gained as Life.
Cloud of Bats : Call forth a swirl of bats tothat damage nearby enemies for 130]% weapon damage as Fire. The damage of the bats increases by 10]% every second, up to a maximum of 50]%.
Plague of Toads
Explosive Toads : Mutate to Firefire bullfrogs that explode for 169% weapon damage as Fire.
Rain of Toads : Hail a rain ofCause toads downto rain from the sky that deals 100deal 200% weapon damage per second as Poison to enemies in the area forover 2 seconds.
Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / This rune addsAdds a 5 second cooldown to the skillPlague of Toads.
Addling Toads : Mutate to yellow frogs that deal 130% weapon damage as Poison and confusehave a 15% chance to Confuse affected enemies for 4 seconds.
Big Bad Voodoo Cooldown: 120 seconds / SummonConjure a Fetish to beginthat begins a ritual dance that increases the attack speed and movement speed of all nearby allies in the area by 20% for 20 seconds.
Slam Dance : IncreaseThe Fetish increases the damage of all nearby allies in the area by 30%.
Ghost Trance : HealThe ritual heals all nearby allies in the area for 5% of their maximum Life per second.
Rain Dance : RecoverThe ritual restores 75 Mana per second while standing in the ritual area.
Boogie Man : Enemies who die in the ritual area have a 50% chance to resurrect as a zombie dogZombie Dog.
Wall of Zombies Cost: 63 Mana / Cooldown: 25 seconds / ARaise a line of zombies emergeszombies from the ground, attacking that attacks nearby enemies for 8480% weapon damage as Physical for 5 seconds.
stat : A line of zombies emerges from the ground, attacking anybody standing nearby for 0 - 2 physicalPhysical damage per second for 5 seconds.
Creepers : Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 2625% of your weapon damage as Physical per swingattack.
Barricade : IncreaseIncreases the width of the zombie wallWall of Zombies. The line of zombies will attack for 4280% weapon damage per second as Physical.
Dead Rush : Zombies runcrawl out of the ground and run in all directions, dealing 475445% weapon damage as Physical to nearby enemies.
Unrelenting Grip : Your Wall of Zombies will slowSlow the movement of enemies by 60% for 5 seconds.
Pile On : Summon a tower of zombies that falls over, dealing 800765% weapon damage as Physical to any enemies in the wayit hits and knocks them back.
Death Trance Death Trance
stat : Reduce damage taken by 50% whenever you are below 25% of your maximum Life.
desc : A soul anchored in this world will not easily drift to the next.
Wizard
Critical Mass Your critical hitsCritical Hits have a chance to reduce the cooldown duration of your spells by 1 second.
Glass Cannon Increases all damage done by 15%, but decreases armorArmor and resistances by 10%.
Black Ice Black IceCold Blooded
desc : "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch." -???The Ice Queen's Tale
Conflagration Dealing fireFire damage dealt to enemies applies a burning effect, increasing all damage done to them by 1510% for 3 seconds.
Paralysis Lightning damage dealt to enemies has up to a 5% chance to stunStun the target for 3 seconds.
Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 890310 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
Spectral Blade Increase damage to 1 - 1 physicalPhysical damage per hit. / Cost: 0 Arcane Power
Impactful Blades : Hits have a 155% chance to cause Knockback and slowSlow the movement of enemies by 60% for 1 secondssecond.
Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice causing 80% weapon damage as Cold to melee. Melee attackers, chilling them are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
stat : Surround yourself in a barrier of ice that increases armor by 01000%, causing 10 - 10 Cold damage to attackers, chilling them for 20 second(s). / Duration: 120 seconds
Jagged Ice : Melee attackers also take 96100% weapon damage as Cold and are chilled for 3 seconds.
Crystallize : Whenever you are struck by a melee attack, your Armor is increased by 2515% for 10 seconds. This effect can stack up to 3 times.
Ice Reflect : Melee attacks have up to a 3525% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
Wave of Force Cost: 25 Arcane Power / Cooldown: 15 seconds / Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 220200% weapon damage as Physical.
stat : Increases damage to 2 - 2 physicalPhysical damage.
Forceful Wave : Increases damage to 286260% weapon damage as Physical, but reduces knockbackKnockback.
Exploding Wave : Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 110100% weapon damage as Physical and knocks back enemies caught in its wake.
Teleporting Wave : Enemies caught in the waveWave of Force have a 100% chance to be randomly teleported.
Force Affinity : Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
Impactful Wave : Increases the distance enemies are knocked back and stunsStuns all affected enemies for 32 seconds.
Mirror Image
Mirror Mimics : Spells the images castcast by your Mirror Images will do 10% of the damage asof your own spells.
Simulacrum : IncreasesIncrease the Life of your imagesMirror Images to 100% of your Lifeown.
Extension of Will : The duration of the imagesyour Mirror Images is increased to 10 seconds and increases the Life of your imagestheir Life is increased to 2529% of your Life.
Mocking Demise : When an imagea Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to stun enemies it hitsStun for 2 seconds.
Frost Nova Cooldown: 12 seconds / AnBlast nearby enemies with an explosion of ice freezes nearby enemiesand freeze them for 3 seconds.
Obsidian : Frozen Mist / The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost dealing that deals 160% weapon damage as Cold over 8 seconds.
Cold Snap : Reduce cooldown of Frost Nova to 9 seconds.
Deep Freeze : If Frost Nova hits at least 5 targets, you gain a 15% chancebonus to critically hitCritical Hit Chance for 12 seconds.
Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing 250175% weapon damage as Arcane to all enemies within 10 yards.
stat : Increases damage to 32 - 32 Arcane damage to all enemies in the blast area. / Cost: 35 Arcane Power
Obliteration : Increase the damage of the explosion to deal 325228% weapon damage as Arcane.
Arcane Nova : Modify the orb to deal 250175% weapon damage as Arcane to all enemies within 20 yards.
Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 10070% weapon damage as Arcane when enemies get close.
Tap the Source : Reduce casting cost to 2320 Arcane Power.
Energy Twister Cost: 35 Arcane Power / Unleash a twister of pure energy that deals 435360% weapon damage as Arcane over 6 seconds to everything in its path.
Gale Force : IncreaseIncreases the damage of Energy Twister to 566468% weapon damage as Arcane.
Raging Storm : When two twistersEnergy Twisters collide, they merge into a tornado with increased area of effect that causes 435360% weapon damage as Arcane over 6 seconds.
Storm Chaser : Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 10075% weapon damage as Arcane per Wind Charge. / The following skills are Signature spells are: / *Magic Missile, / *Shock Pulse, / *Spectral Blade, / *Electrocute
Mistral Breeze : ReduceReduces casting cost of Energy Twister to 2320 Arcane Power.
Wicked Wind : TwisterTwisters no longer travelstravel but spinsspin in place, dealing 305252% weapon damage as Arcane over 6 seconds to everything caught in them.
Explosive Blast Cost: 45 Arcane Power / Cooldown: 1 second / Gather an infusion of energy around you that explodes after 1.5 seconds, causing 175115% weapon damage as Physical to anyall enemies within 12 yards.
stat : IncreaseIncreases damage done to 21 - 14 physical13 Physical damage.
Short Fuse : ReleaseImmediately release the energy immediatelyof Explosive Blast for 175115% weapon damage as Physical.
Obliterate : IncreaseIncreases the explosion radius to 18 yards for 175115% weapon damage as Physical.
Time Bomb : The blastExplosive Blast detonates from the point it was originally cast after 2.5 seconds for 228150% weapon damage as Physical.
Unleashed : Reduces the casting cost of Explosive Blast to 35 Arcane Power.
Alabaster : Chain Reaction / A chain of 3 consecutive explosions cascade off you that, each cause 61causing 40% weapon damage as Physical.
Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to 88974651 damage from incoming attacks.
stat : IncreaseIncreases damage absorbed to 88974651 damage. / Cooldown: 15 seconds
Enduring Skin : Increase durationIncreases the duration of Diamond Skin to 5 seconds.
Crystal Shell : IncreaseIncreases the maximum absorption amount amount of damage absorbed to 177949303 damage.
Prism : ReduceReduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
Diamond Shards : When Diamond Skin wears off, diamond shards will explode in all directions dealing 155% weapon damage as Physical to nearby enemies nearby.
Slow Time
Time Shell : ReduceReduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
Perpetuity : ReduceReduces the cooldown of Slow Time to 16 seconds.
Stretch Time : Time is sped up for any allies standing in the area, increasing their attack speed by 1510%.
Hydra Cost: 40 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 2522% weapon damage as Fire. You may only have one Hydra active at a time.
Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 2824% weapon damage as Cold to all enemies in the cone.
Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 3026% weapon damage as Lightning.
Venom Hydra : Summon a Poison Breathingpoison breathing Hydra that leaves a pool of acid causing 16that causes 14% weapon damage per second as Poison to enemies who remain in the pool.
Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 2018% weapon damage per second as Fire to enemies caught inon the burning ground.
Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 2522% weapon damage as Arcane to enemies near the explosion.
Blizzard Cost: 45 Arcane Power / Call down shards of ice to pelt an area, dealing 175130% weapon damage as Cold to all enemies in the area over 3 seconds.
stat : Call down shards of ice to pelt an area, dealing 21 - 21 Cold damage per second for 4 seconds.
Unrelenting Storm : IncreaseIncreases the duration of the Blizzard to deal 233173% weapon damage as Cold over 4 seconds.
Stark Winter : IncreaseIncreases the size of the Blizzard to cover 22 yards, dealing 175130% weapon damage as Cold over 3 seconds.
Grasping Chill : After the Blizzard ends, cover the groundground is covered in a low lying mist for 3 seconds that slows anySlows the movement speed of enemies who enters itby 80%.
Snowbound : ReduceReduces the casting cost of Blizzard to 3025 Arcane Power.
Frozen Solid : Enemies caught in the stormBlizzard have a 20% chance to be frozenFrozen for 3 seconds.
Storm Armor
Scramble : IncreaseIncreases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
Power of the Storm : Reduce the Arcane Power cost of all Skillsskills by 3 while Storm Armor is active.
Shocking Aspect : Whenever you cause a Critical Hit, youHits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
Magic Weapon Cost: 25 Arcane Power / Imbue your weapon with magical energy, granting it 10% increased Physical damage. Lasts 120 seconds.
Venom : Attacks poison enemies, dealing 15% of weapon damage as Poison over 3 seconds.
Electrify : Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% of weapon damage as Lightning.
Force Weapon : Increases the damage bonus of Magic Weapon to 20% damage, and gives up to a 2% chance to Knockback any enemies hit.
Meteor Cost: 60 Arcane Power / Summon an immense meteorMeteor that plummets from the sky, causing 250180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 10060% weapon damage as Fire over 3 seconds.
stat : ImpactIncreases impact damage increased to 32 - 32 Fire damage. / MoltenIncreases molten fire damage increased to 1 - 1 Fire damage over 3 seconds.
Molten Impact : IncreaseIncreases the damage of the meteorMeteor impact to 325234% weapon damage as Fire and the molten fire to 13078% weapon damage as Fire over 3 seconds.
Meteor Shower : Unleash a volley of 7 smaller meteorsMeteors that each strike for 10072% weapon damage as Fire.
Comet : Transforms the meteorMeteor to ice that deals 300216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 12072% weapon damage as Cold and slows theSlows enemy movement of enemies by 60% over 3 seconds.
Star Pact : ReduceReduces the casting cost of Meteor to 4235 Arcane Power.
LiquifyLiquefy : If the initial impact of the Meteor causes Critical Hitscritical hits, the molten fire duration is increased to 8 seconds.
Disintegrate Cost: 20 Arcane Power / Thrust a beam of pure energy forward, dealing 170155% weapon damage as Arcane and disintegrating enemies it kills.
Intensify : Damage increases slowly over time to inflict a maximum of 221202% weapon damage as Arcane.
Entropy : The beam fractures into a short-ranged cone causing 196that deals 178% weapon damage per second as Arcane.
Volatility : Enemies killed by the beam have a 35% chance to explode causing 425395% weapon damage as Arcane to all enemies within 8 yards.
Ray of Frost Cost: 20 Arcane Power / Project a beam of frozen ice that blasts 200215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% and attack speed by 20% for 3 seconds.
Snow Blast : DamageUsing continuously on a single target increases slowlydamage over 1.5 seconds to inflict a maximum of 260280% weapon damage as Cold.
Sleet Storm : Create a swirling storm around you, dealing 200215]% weapon damage as Cold to all enemies caught within it.
Numb : Increase enemy slowthe amount the target's movement is slowed to 150% for 3 seconds.
Black Ice : Enemies who diekilled with Ray of Frost leave behind a patch of ice on the ground that causes 180deals 194% weapon damage as Cold to enemies moving through it over 3 seconds.
Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 65% but lowersdecreasing your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
Energy Tap : Rather than reducingdecreasing your maximum Arcane Power, it is increased by 20 while Energy Armor isincreases it by 20 while it is active.
Pinpoint Barrier : Also increasesIncreases your chance to criticalcritically hit by 5% while Energy Armor is active.
Familiar Cost: 20 Arcane Power / Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet and lasts for 120 seconds.
stat : IncreaseIncreases Familiar's damage to 0 - 1 Arcane damage. / Pet durationDuration: 120 seconds
Sparkflint : SummonsSummon a fiery Familiar that increases damage of all attacks by 15% while Familiar is active.
Cannoneer : The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
Dartling : SummonsSummon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
Arcanot : While the Familiar is active, you, regenerate 2 Arcane Power per second.
Ancient Guardian : SummonsSummon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
Arcane Torrent Cost: 20 Arcane Power / Hurl a barrage of arcane projectiles that deal 190175% weapon damage as Arcane to all enemies near the impact location.
stat : Hurl a barrage of arcaneArcane projectiles that deal 2 - 3 Arcane damage per second to all enemies near the impact location. / Cost: 133 Arcane Power per second
Disruption : Targets hit by Arcane Torrent become Disrupteddisrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 200175% weapon damage as Arcane.
Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 210200% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 365670% weapon damage as Arcane.
Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure arcaneArcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your armorArmor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
stat : IncreaseIncreases Archon duration to 10 seconds. IncreaseIncreases armor and resistances while in Archon form by0%. IncreaseIncreases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 100 seconds
Improved Archon : IncreaseIncreases the damage of all Archon abilities by 25%.
Slow Time : Archon form can now cast Slow Time that lasts for 8 seconds.
Pure Power : DecreaseDecreases the cooldown of Archon to 100 seconds.
Arcane Destruction : An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
Teleport
Calamity : Casts a low power Wave of Force upon arrivingarrival, dealing 8075% weapon damage as Physical to all nearby enemies nearby.
Fracture : Summon 2 decoys for 8 seconds after Teleportingteleporting.
Reversal : Casting Teleport again within 8 seconds will instantly bringreturn you back to your original location.
Wormhole : After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.


Iré revisando mientras juego....

EDIT

haby555 escribió:Estoy completamente alucinando. Es el primer cry que escribo desde que estoy registrado en esta comunidad. Que es esto??? Espero de verdad que estos cambios tengan algun sentido en niveles mas avanzados del juego. Os parece normal que pierdan el tiempo modificando habilidades como es el caso de "Smoke screen" de 2 segundos a 3 de duración??? Se están emocionando en querer que el juego sea perfecto cuando no tienen claro lo que es la perfección. A este ritmo le van a quitar pegas continuamente a todo.
Tendría sentido que el juego saliera el 17 si realmente estubiera ya acabado lo que es el juego en sí, y solo tubieran que realizar ajustes de servidores y pulir fallos en ese sentido. Porque si fuera así el juego ya podía estar produciendose. Pero si aun están tocando cosas, para mi innecesarias, del juego.... Chavales ahora sí que empiezo a pensar que el juego se va a Junio. Y lo dice un optimista como era yo....


1-Es blizzard busca balancear lo máximo posible de salida...
2-Los discos pueden estar quemándose....parche en día 0 y listo
Última edición por DejanB el 09 Mar 2012, 11:57, editado 1 vez en total.
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"VOY A MATAR A ROPP.....WIIIIII!!!!"
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DejanB

 
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor BadNight » 09 Mar 2012, 11:56

Un buen parche sin duda, modo Hardcore, los demonios meten más y encima cuesta el doble subir al herrero y se requieren más materiales para craftear un item. Para que los que se quejaban de casualización. ;)
Los traidores serán condenados a la hoguera abrasadora™
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor okiller » 09 Mar 2012, 11:56

Se sigue apareciendo a algunos amigos como [].... aparte aunque tengas lvl 13 tienes que crearte otro personaje y subirlo al lvl 10 ya que no te detecta los otros para el modo hardcore (aun me falta subir otro personaje al 10 para probar si funciona)
:cow: :cow: :cow: :cow: :cow:
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor Punkroker » 09 Mar 2012, 11:56

A mi no me funciona el link de la página principal a esta noticia, me da error página no encontrada, he entrado desde la sección de noticias directamente en el post. Supongo que será un error en el link.

El parche promete aunque tiene muchos bugs, además de lo de los personajes hardcore me he dado cuenta que han cambiado niveles de runas que no están en las notas del parche puestas.

El caso que he visto es el de la runa en los zombi dogs del WD, han cambiado la runa y ahora en vez de la de compartir daño con los perros desbloqueas una que hace que los perros hagan daño de veneno, hasta ahí normal, un cambio, pero mi WD level 13 aún sigue teniendo la runa antigua, me salen los perros de color rojo y sigo compartiendo daño. Supongo que si pongo la runa nueva ya no me dejará poner la antigua.
.
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Re: Parche 14 - v0.8.0.8815 en línea

Mensajepor Pirene » 09 Mar 2012, 11:57

General
-MF y GF son ahora compartidos entre los miembros del equipo. La media del valor total del equipo de MF y GF se aplica a todo los jugadores independientemente del lugar en que estén. Los valores medios no se muestran en la interfaz del personaje.

Esto quiere decir que si tengo 100% de mf y juego con una persoa con 0% mf¿en mis stats figurara 100%?, de ser asi que timada jugar con gente que no conozcas y no sepas el equipo que tienen.

Crafting
-Coste de oro para craftear ítems reducido.
-Coste de entrenar al herrero doblado.
-Ahora son necesarios más materiales para craftear ítems.
-La posibilidad de reciclar un material raro de un objeto mágico ha sido reducida de un 10% a un 5%

Reducen el oro, pero cuesta el doble entrenar al herrero y necesitas mas materiales, con lo que parece que va a ser mas caro y con la cantidad de afijos que tienen lo sitems dar con tu item perfecto va a ser asquerosamente dificil y caro :D

Gracias por la traduciion dejan
«No enseñarle a un hombre a quien se le puede enseñar es malgastar a un hombre. Enseñar a un hombre a quien no se le puede enseñar es malgastar palabras. El verdadero sabio no malgastará ni hombres ni palabras»
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Pirene

 
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Tal´Rasha
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