WitchDoctor
Vermin Your Plague of Toads, Corpse Spiders, Locust Swarm, and Firebats abilities do 20% more damage.
Circle of Life Whenever an enemy dies within 12 yards, there is a 5% chance that a zombie dogZombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
Gruesome Feast Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
Zombie Handler You can have 4 Zombie Dogs outsummoned at onceone time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
Pierce the Veil All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the Spirit Realmspirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
Fetish Sycophants Whenever you cast a Physical Realmphysical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
Vision Quest AnytimeAny time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
Summon Zombie Dogs Cost: 30 Mana / Cooldown: 60 seconds / Summon 3 zombie dogsZombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
stat : Summon zombie dogsZombie Dogs from the depths to fight by your side. / Dogs Summoned: 3 / Cooldown: 60 seconds
Burning Dogs : Light your dogs on fire allowing them to burnYour Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
Life Link : Your Zombie Dogs absorb 10% of all damage done to you is absorbed by your zombie dogs instead.
Rabid Dogs : Your summoned zombie dogsZombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
Final Gift : Upon death, yourYour Zombie Dogs have a 15% chance of leavingto leave behind a health globe when they die.
Leeching Beasts : Your Zombie Dogs gain 50% of damage dealtthey deal as Life, half of which heals you.
Poison Dart Cost: 246 Mana / Shoot a deadly poison dartPoison Dart that deals 100% weapon damage as Poison and an additional 8050% weapon damage as Poison over 2 seconds.
Flaming Dart : Ignite the dart, allowing so that it to deal a full 195 deals 170% weapon damage as Fire at once.
Splinters : Shoot 3 darts at oncePoison Darts that deal 7060% weapon damage as Poison each.
Numbing Dart : Toxins in the dart causePoison Dart reduce the target to move slower's movement speed by 60% for 2 seconds.
Spined Dart : Gain 9 Mana every time a dartPoison Dart hits a targetan enemy.
Snake to the Face : Transform your dartPoison Dart into a snake that has a 3525% chance to stunStun the targetenemy for 2 seconds.
Corpse Spiders Cost: 48 Mana / SummonThrow a jar with 4 spiders tothat attack nearby enemies for 25% weapon damage as Physical before dying.
stat : IncreaseIncreases damage done by spiders to 0 - 0 physicalPhysical damage.
Spider Queen : Summon a Spider Queenspider queen that births spiderlings, dealing 20% weapon damage as Poison to enemies in the area. Lasts 15 seconds. / You may only have one Spider Queenspider queen summoned at a time.
Medusa Spiders : Summon paralyzing spiders that have a 25% chance to slowSlow enemies' movement by 60% with every attack.
Haunt Cost: 159 Mana / Haunt an enemy with a spirit, dealing 350360% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.
stat : Damage increasedIncreases damage to 5354 Arcane damage over 15 seconds.
Consuming Spirit : The spirit returns 297155 Life per second.
Lingering Spirit : If there are no targets left, the spirit will linger for up to 10 seconds looking for new targetsenemies.
Grasping Spirit : SlowsSlow the movement of haunted targets by 30%.
Draining Spirit : The spirit returns 1.2 Mana per second.
Resentful Spirit : Modifies theSummon a vengeful spirit to do 175that does 180% weapon damage as Arcane over 3 seconds.
Grasp of the Dead Cost: 75 Mana / Cooldown: 8 seconds / HandsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 4020% weapon damage as Physical for 8 seconds.
stat : IncreaseIncreases damage dealt to 0 physicalPhysical damage per second for 8 seconds.
Groping Eels : Increases the damage done to 5226% weapon damage per second as Physical.
Rain of Corpses : Corpses fall from the sky, dealing 2576% weapon damage as Physical to nearby enemies.
Unbreakable Grasp : IncreaseIncreases the slowSlow amount to 80%.
Desperate Grasp : Reduces the cooldown of Grasp of the Dead to 6 seconds.
Death isIs Life : Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
Hex Cost: 30 Mana / Cooldown: 10 seconds / Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1210% additional damage.
stat : Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1210% additional damage.
Unstable Form : Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
Hedge Magic : The Fetish Shaman will periodically heal friendly targetsallies for 35591861 Life.
Jinx : Targets transformed by Hex take 24Hexed targets take 20% additional damage.
Soul Harvest Cost: 36 Mana / Cooldown: 15 seconds / Feed on the life force of up to 5 nearby enemies within 1516 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
stat : Feed on the life force of nearby enemies. Gain 130 Attack for every enemy within 1516 yards. This effect lasts 30 seconds. / Cooldown: 15 seconds
Siphon : Gain 41522171 Life for every affected enemy harvested.
Soul to Waste : IncreasesIncrease the duration of theSoul Harvest's effect to 60 seconds.
Languish : Reduces the movement speed of harvested enemies by 60% for 3 seconds.
Swallow Your Soul : Gain 24 Mana for every affected enemy harvested.
Vengeful Spirit : AffectedHarvested enemies also take 70% weapon damage as Physical.
Sacrifice All ofBanish your zombie dogsZombie Dogs and cause them to explode, each dealing 200]% of your weapon damage as Physical to all enemies within 12 yards.
stat : Deals 2 - 2 physicalPhysical damage to enemies within 12 yards.
Provoke the Pack : Increase all damage done by 5% for everyEach sacrificed dogZombie Dog increases your damage by 5% for 30 seconds.
For the Master : Gain 118626202 Life for each sacrificed dogZombie Dog you sacrifice.
Black Blood : Ichor erruptserupts from the corpses of the Zombie Dogs that slowsand Slows enemies by 60% for 8 seconds.
Pride : RecoverRegain 180 Mana for each sacrificed dogZombie Dog you sacrifice.
Next of Kin : Each sacrificed dogZombie Dog you sacrifice has a 35% chance to resurrect as a new zombie dogZombie Dog.
Locust Swarm Cost: 75 Mana / SummonUnleash a plague of locusts to assaultthat swarms enemies, dealing 180150% weapon damage as Poison over 3 seconds. The locusts will jump to additional nearby targetsenemies.
stat : DealsDeal 1 Poison damage per second for 3 seconds.
Searing Locusts : Engulf the target with burning locusts that deal 234195% weapon damage as Fire over 3 seconds.
Pestilence : The locust swarmLocust Swarm has a 25% chance to jump to two additional targets instead of one.
Cloud of Insects : IncreaseIncreases the duration of the swarm to 4 seconds.
Devouring Swarm : Gain 1015 Mana for every enemy affected by the swarm.
Diseased Swarm : Enemies killed by the Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
Spirit Barrage Cost: 66 Mana / Bombard a target with a spirit blast that deals 215190% weapon damage as Physical.
stat : Each bolt deals 1 - 16 physicalPhysical damage. / Cost: 66 Mana
Phlebotomize : Regain 3% of damage dealt with Spirit Barrage as Life.
Well of Souls : Fire anAn additional 3 spirits that seek out other targets and deal 2530% weapon damage as Physical.
Phantasm : SummonsSummon a spectre for 5 seconds that deals 4045% weapon damage as Physical to all enemies within 10 yards.
The Spirit isIs Willing : Gain 27 Mana every time Spirit Barrage hits.
Manitou : SummonsSummon a spectre for 20 seconds that hovers over you conjuring, unleashing spirit bolts at nearby enemies for 4628% weapon damage as Physical.
Horrify Cost: 23 Mana / Cooldown: 20 seconds / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fearFear for 4 seconds.
Frightening Aspect : Gain 100% additional armorArmor for 8 seconds after casting Horrify.
Face of Death : Increases the radius of the effectHorrify to 24 yards.
Phobia : Increases the duration of the fearhorrified enemies run in Fear to 6 seconds.
Ruthless Terror : Gain 17 Mana for every fearedhorrified enemy.
Stalker : Gain 20% increasedIncreases movement speed by 20% for 4 seconds after castcasting Horrify.
Firebomb Cost: 246 Mana / Lob an explosive skull that deals 10090% weapon damage as Fire to all enemies within 8 yards.
stat : Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost: 246 Mana
Conflagration : In addition to the base explosion, createthe skull creates a larger blast that deals an additional 3520% weapon damage as Fire to all enemies within 28 yards.
Fire Pit : The explosion creates a pool of fire that deals 129% weapon damage per second as Fire for 3 seconds.
Pyrogeist : Create a column of flame that spews fire at the closest enemy for 170150% weapon damage as Fire over 3 seconds.
Acid Cloud Cost: 120 Mana / Acid rainsCause acid to rain down, dealing an initial 12585% weapon damage as Poison, followed by 2560% weapon damage as Poison over 3 seconds to enemies who remain in the area for 3seconds.
stat : Initially deals 0 - 32 Poison damage followed by 0 - 1 Poison damage per second to enemies who remain in the area.
Corpse Bomb : ARaise a corpse emerges from the ground andthat explodes for 301204% weapon damage as Poison to enemies in the area.
Acid Rain : TheIncreases the initial splash is increasedarea of effect of Acid Cloud to 24 yards.
Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 2520% weapon damage as Poison. The slime will survive fordissipates after 5 seconds before dissipating.
Slow Burn : Increases the duration of the acid pools left behind to 6 seconds.
Kiss of Death : Spit a cloud of acid that inflict 138inflicts 94% weapon damage as Poison, followed by 2822% weapon damage as Poison to enemies who remain in the area.
Gargantuan Cost: 90 Mana / Cooldown: 60 seconds / Summon a largeGargantuan zombie follower to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical damage with every swing.
Restless Giant : When the Gargantuan encounters an Eliteelite enemy or is faced withnear 5 enemies nearby, it enrages for 15 seconds gaining: / *20% movement speed / *35% attack speed / *200% physicalPhysical damage / This effect cannot occur more than once every 120 seconds. Elite enemies include Championschampions, Raresrares, Bossesbosses, and other players.
Indigo : Humongoid / The Gargantuan gains athe Cleave ability, allowing its attacks to hit multiple targets for 33% of your weapon damage as Physical.
Big Stinker : AThe Gargantuan is surrounded by a poison cloud surrounds the Gargantuan, dealingthat deals 15% of your weapon damage as Poison per second as Poison to nearby enemies.
Wrathful Protector : TheSummon a more powerful Gargantuan that only lasts for 15 seconds, but is also more powerful. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knockingknocks enemies back with every hit.
Bruiser : The Gargantuan gains the ability to the periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
Mass Confusion Cost: 45 Mana / Cooldown: 60 seconds / Incite paranoia in enemies, causingconfusing them and causing some to fight for you for 12 seconds.
Paranoia : All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
Mass Hysteria : Up to 6 monstersenemies who aren't confused will be stunnedConfused are Stunned for 3 seconds.
Unstable Realm : Cooldown reducedReduces the cooldown of Mass Confusion to 45 seconds.
Devolution : TargetsEnemies killed while confusedConfused have a 50% chance of spawning a zombie dogZombie Dog.
Spirit Walk Cost: 30 Mana / Cooldown: 15 seconds / EnterLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
stat : EnterLeave your physical body and enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
Severance : EnemiesDamage enemies you walk through in spirit form takefor 100% weapon damage as Physical.
Umbral Shock : When Spirit Walk ends, your dopplegangerphysical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
Healing Journey : Gain 107% of your maximum Life every second while Spirit Walk is active.
Fetish Army Cooldown: 120 seconds / Summon an army of Fetish creaturesdagger-wielding Fetishes to fight by your side for 20 seconds. Dagger-wieldingThe Fetishes attack for 20% of your weapon damage as Physical.
stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - 0 physicalPhysical damage. / Cooldown: 120 seconds
Fetish Ambush : Each Fetish deals 250% weapon damage as Physical to any nearby enemy nearas it as they appearis summoned.
Legion of Daggers : Adds 3Increases number of dagger-wielders to the armywielding Fetishes summoned by 3.
Tiki Torchers : AddsSummon an additional 2 Fetish casters to the army. The casterswho breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire in a cone in front of them.
Devoted Following : Decreases the cooldown of Fetish Army to 90 seconds.
Head Hunters : AddsSummon an additional 2 Hunter Fetishes to the army. Hunter Fetishesthat shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
Zombie Charger Cost: 86 Mana / Call forth a reckless, suicidal zombie that deals 205165% weapon damage as Poison to all enemies in its waypath before decomposing.
stat : Call forth a reckless, suicidal zombie deals 2 - 2 Poison damage to all enemies in its waypath before decomposing.
Zombie Bears : Summon zombie bears that stampede towards your target. Each onebear deals 236190% weapon damage as Poison to enemies in the area.
Wave of Zombies : Summon 3 zombie chargersZombie Chargers that each deal 7258% weapon damage as Poison.
Leperous Zombie : The chargerZombie Charger leaves behind a cloud of noxious vapors that deals 20% weapon damage per second as Poison to enemies caught in it.
Undeath : If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205165% weapon damage as Poison. This effect can repeat up to 2 times.
Explosive Beast : Summon an explosive zombie dogZombie Dog that deals 267streaks toward your target before exploding, dealing 215% weapon damage as Fire to all enemies within 9 yards.
Firebats Cost: 27 Mana / ACall forth a swarm of fiery bats to burn enemies in front of you for 100% weapon damage as Fire.
stat : ACall forth a swarm of fiery bats to burn enemies in front of you for 0 - 0 Fire damage per second.
Hungry Bats : Rapidly summon bats tothat seek out nearby targetsenemies and engulf them in flames for 200]% weapon damage per second as Fire.
Golden : Vampire Bats / Gain 2.5% of damage done by the bats is gained as Life.
Cloud of Bats : Call forth a swirl of bats tothat damage nearby enemies for 130]% weapon damage as Fire. The damage of the bats increases by 10]% every second, up to a maximum of 50]%.
Plague of Toads
Explosive Toads : Mutate to Firefire bullfrogs that explode for 169% weapon damage as Fire.
Rain of Toads : Hail a rain ofCause toads downto rain from the sky that deals 100deal 200% weapon damage per second as Poison to enemies in the area forover 2 seconds.
Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / This rune addsAdds a 5 second cooldown to the skillPlague of Toads.
Addling Toads : Mutate to yellow frogs that deal 130% weapon damage as Poison and confusehave a 15% chance to Confuse affected enemies for 4 seconds.
Big Bad Voodoo Cooldown: 120 seconds / SummonConjure a Fetish to beginthat begins a ritual dance that increases the attack speed and movement speed of all nearby allies in the area by 20% for 20 seconds.
Slam Dance : IncreaseThe Fetish increases the damage of all nearby allies in the area by 30%.
Ghost Trance : HealThe ritual heals all nearby allies in the area for 5% of their maximum Life per second.
Rain Dance : RecoverThe ritual restores 75 Mana per second while standing in the ritual area.
Boogie Man : Enemies who die in the ritual area have a 50% chance to resurrect as a zombie dogZombie Dog.
Wall of Zombies Cost: 63 Mana / Cooldown: 25 seconds / ARaise a line of zombies emergeszombies from the ground, attacking that attacks nearby enemies for 8480% weapon damage as Physical for 5 seconds.
stat : A line of zombies emerges from the ground, attacking anybody standing nearby for 0 - 2 physicalPhysical damage per second for 5 seconds.
Creepers : Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 2625% of your weapon damage as Physical per swingattack.
Barricade : IncreaseIncreases the width of the zombie wallWall of Zombies. The line of zombies will attack for 4280% weapon damage per second as Physical.
Dead Rush : Zombies runcrawl out of the ground and run in all directions, dealing 475445% weapon damage as Physical to nearby enemies.
Unrelenting Grip : Your Wall of Zombies will slowSlow the movement of enemies by 60% for 5 seconds.
Pile On : Summon a tower of zombies that falls over, dealing 800765% weapon damage as Physical to any enemies in the wayit hits and knocks them back.
Death Trance Death Trance
stat : Reduce damage taken by 50% whenever you are below 25% of your maximum Life.
desc : A soul anchored in this world will not easily drift to the next.
Wizard
Critical Mass Your critical hitsCritical Hits have a chance to reduce the cooldown duration of your spells by 1 second.
Glass Cannon Increases all damage done by 15%, but decreases armorArmor and resistances by 10%.
Black Ice Black IceCold Blooded
desc : "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch." -???The Ice Queen's Tale
Conflagration Dealing fireFire damage dealt to enemies applies a burning effect, increasing all damage done to them by 1510% for 3 seconds.
Paralysis Lightning damage dealt to enemies has up to a 5% chance to stunStun the target for 3 seconds.
Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 890310 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
Spectral Blade Increase damage to 1 - 1 physicalPhysical damage per hit. / Cost: 0 Arcane Power
Impactful Blades : Hits have a 155% chance to cause Knockback and slowSlow the movement of enemies by 60% for 1 secondssecond.
Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice causing 80% weapon damage as Cold to melee. Melee attackers, chilling them are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
stat : Surround yourself in a barrier of ice that increases armor by 01000%, causing 10 - 10 Cold damage to attackers, chilling them for 20 second(s). / Duration: 120 seconds
Jagged Ice : Melee attackers also take 96100% weapon damage as Cold and are chilled for 3 seconds.
Crystallize : Whenever you are struck by a melee attack, your Armor is increased by 2515% for 10 seconds. This effect can stack up to 3 times.
Ice Reflect : Melee attacks have up to a 3525% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
Wave of Force Cost: 25 Arcane Power / Cooldown: 15 seconds / Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 220200% weapon damage as Physical.
stat : Increases damage to 2 - 2 physicalPhysical damage.
Forceful Wave : Increases damage to 286260% weapon damage as Physical, but reduces knockbackKnockback.
Exploding Wave : Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 110100% weapon damage as Physical and knocks back enemies caught in its wake.
Teleporting Wave : Enemies caught in the waveWave of Force have a 100% chance to be randomly teleported.
Force Affinity : Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
Impactful Wave : Increases the distance enemies are knocked back and stunsStuns all affected enemies for 32 seconds.
Mirror Image
Mirror Mimics : Spells the images castcast by your Mirror Images will do 10% of the damage asof your own spells.
Simulacrum : IncreasesIncrease the Life of your imagesMirror Images to 100% of your Lifeown.
Extension of Will : The duration of the imagesyour Mirror Images is increased to 10 seconds and increases the Life of your imagestheir Life is increased to 2529% of your Life.
Mocking Demise : When an imagea Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to stun enemies it hitsStun for 2 seconds.
Frost Nova Cooldown: 12 seconds / AnBlast nearby enemies with an explosion of ice freezes nearby enemiesand freeze them for 3 seconds.
Obsidian : Frozen Mist / The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost dealing that deals 160% weapon damage as Cold over 8 seconds.
Cold Snap : Reduce cooldown of Frost Nova to 9 seconds.
Deep Freeze : If Frost Nova hits at least 5 targets, you gain a 15% chancebonus to critically hitCritical Hit Chance for 12 seconds.
Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing 250175% weapon damage as Arcane to all enemies within 10 yards.
stat : Increases damage to 32 - 32 Arcane damage to all enemies in the blast area. / Cost: 35 Arcane Power
Obliteration : Increase the damage of the explosion to deal 325228% weapon damage as Arcane.
Arcane Nova : Modify the orb to deal 250175% weapon damage as Arcane to all enemies within 20 yards.
Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 10070% weapon damage as Arcane when enemies get close.
Tap the Source : Reduce casting cost to 2320 Arcane Power.
Energy Twister Cost: 35 Arcane Power / Unleash a twister of pure energy that deals 435360% weapon damage as Arcane over 6 seconds to everything in its path.
Gale Force : IncreaseIncreases the damage of Energy Twister to 566468% weapon damage as Arcane.
Raging Storm : When two twistersEnergy Twisters collide, they merge into a tornado with increased area of effect that causes 435360% weapon damage as Arcane over 6 seconds.
Storm Chaser : Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 10075% weapon damage as Arcane per Wind Charge. / The following skills are Signature spells are: / *Magic Missile, / *Shock Pulse, / *Spectral Blade, / *Electrocute
Mistral Breeze : ReduceReduces casting cost of Energy Twister to 2320 Arcane Power.
Wicked Wind : TwisterTwisters no longer travelstravel but spinsspin in place, dealing 305252% weapon damage as Arcane over 6 seconds to everything caught in them.
Explosive Blast Cost: 45 Arcane Power / Cooldown: 1 second / Gather an infusion of energy around you that explodes after 1.5 seconds, causing 175115% weapon damage as Physical to anyall enemies within 12 yards.
stat : IncreaseIncreases damage done to 21 - 14 physical13 Physical damage.
Short Fuse : ReleaseImmediately release the energy immediatelyof Explosive Blast for 175115% weapon damage as Physical.
Obliterate : IncreaseIncreases the explosion radius to 18 yards for 175115% weapon damage as Physical.
Time Bomb : The blastExplosive Blast detonates from the point it was originally cast after 2.5 seconds for 228150% weapon damage as Physical.
Unleashed : Reduces the casting cost of Explosive Blast to 35 Arcane Power.
Alabaster : Chain Reaction / A chain of 3 consecutive explosions cascade off you that, each cause 61causing 40% weapon damage as Physical.
Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to 88974651 damage from incoming attacks.
stat : IncreaseIncreases damage absorbed to 88974651 damage. / Cooldown: 15 seconds
Enduring Skin : Increase durationIncreases the duration of Diamond Skin to 5 seconds.
Crystal Shell : IncreaseIncreases the maximum absorption amount amount of damage absorbed to 177949303 damage.
Prism : ReduceReduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
Diamond Shards : When Diamond Skin wears off, diamond shards will explode in all directions dealing 155% weapon damage as Physical to nearby enemies nearby.
Slow Time
Time Shell : ReduceReduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
Perpetuity : ReduceReduces the cooldown of Slow Time to 16 seconds.
Stretch Time : Time is sped up for any allies standing in the area, increasing their attack speed by 1510%.
Hydra Cost: 40 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 2522% weapon damage as Fire. You may only have one Hydra active at a time.
Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 2824% weapon damage as Cold to all enemies in the cone.
Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 3026% weapon damage as Lightning.
Venom Hydra : Summon a Poison Breathingpoison breathing Hydra that leaves a pool of acid causing 16that causes 14% weapon damage per second as Poison to enemies who remain in the pool.
Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 2018% weapon damage per second as Fire to enemies caught inon the burning ground.
Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 2522% weapon damage as Arcane to enemies near the explosion.
Blizzard Cost: 45 Arcane Power / Call down shards of ice to pelt an area, dealing 175130% weapon damage as Cold to all enemies in the area over 3 seconds.
stat : Call down shards of ice to pelt an area, dealing 21 - 21 Cold damage per second for 4 seconds.
Unrelenting Storm : IncreaseIncreases the duration of the Blizzard to deal 233173% weapon damage as Cold over 4 seconds.
Stark Winter : IncreaseIncreases the size of the Blizzard to cover 22 yards, dealing 175130% weapon damage as Cold over 3 seconds.
Grasping Chill : After the Blizzard ends, cover the groundground is covered in a low lying mist for 3 seconds that slows anySlows the movement speed of enemies who enters itby 80%.
Snowbound : ReduceReduces the casting cost of Blizzard to 3025 Arcane Power.
Frozen Solid : Enemies caught in the stormBlizzard have a 20% chance to be frozenFrozen for 3 seconds.
Storm Armor
Scramble : IncreaseIncreases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
Power of the Storm : Reduce the Arcane Power cost of all Skillsskills by 3 while Storm Armor is active.
Shocking Aspect : Whenever you cause a Critical Hit, youHits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
Magic Weapon Cost: 25 Arcane Power / Imbue your weapon with magical energy, granting it 10% increased Physical damage. Lasts 120 seconds.
Venom : Attacks poison enemies, dealing 15% of weapon damage as Poison over 3 seconds.
Electrify : Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% of weapon damage as Lightning.
Force Weapon : Increases the damage bonus of Magic Weapon to 20% damage, and gives up to a 2% chance to Knockback any enemies hit.
Meteor Cost: 60 Arcane Power / Summon an immense meteorMeteor that plummets from the sky, causing 250180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 10060% weapon damage as Fire over 3 seconds.
stat : ImpactIncreases impact damage increased to 32 - 32 Fire damage. / MoltenIncreases molten fire damage increased to 1 - 1 Fire damage over 3 seconds.
Molten Impact : IncreaseIncreases the damage of the meteorMeteor impact to 325234% weapon damage as Fire and the molten fire to 13078% weapon damage as Fire over 3 seconds.
Meteor Shower : Unleash a volley of 7 smaller meteorsMeteors that each strike for 10072% weapon damage as Fire.
Comet : Transforms the meteorMeteor to ice that deals 300216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 12072% weapon damage as Cold and slows theSlows enemy movement of enemies by 60% over 3 seconds.
Star Pact : ReduceReduces the casting cost of Meteor to 4235 Arcane Power.
LiquifyLiquefy : If the initial impact of the Meteor causes Critical Hitscritical hits, the molten fire duration is increased to 8 seconds.
Disintegrate Cost: 20 Arcane Power / Thrust a beam of pure energy forward, dealing 170155% weapon damage as Arcane and disintegrating enemies it kills.
Intensify : Damage increases slowly over time to inflict a maximum of 221202% weapon damage as Arcane.
Entropy : The beam fractures into a short-ranged cone causing 196that deals 178% weapon damage per second as Arcane.
Volatility : Enemies killed by the beam have a 35% chance to explode causing 425395% weapon damage as Arcane to all enemies within 8 yards.
Ray of Frost Cost: 20 Arcane Power / Project a beam of frozen ice that blasts 200215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% and attack speed by 20% for 3 seconds.
Snow Blast : DamageUsing continuously on a single target increases slowlydamage over 1.5 seconds to inflict a maximum of 260280% weapon damage as Cold.
Sleet Storm : Create a swirling storm around you, dealing 200215]% weapon damage as Cold to all enemies caught within it.
Numb : Increase enemy slowthe amount the target's movement is slowed to 150% for 3 seconds.
Black Ice : Enemies who diekilled with Ray of Frost leave behind a patch of ice on the ground that causes 180deals 194% weapon damage as Cold to enemies moving through it over 3 seconds.
Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 65% but lowersdecreasing your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
Energy Tap : Rather than reducingdecreasing your maximum Arcane Power, it is increased by 20 while Energy Armor isincreases it by 20 while it is active.
Pinpoint Barrier : Also increasesIncreases your chance to criticalcritically hit by 5% while Energy Armor is active.
Familiar Cost: 20 Arcane Power / Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet and lasts for 120 seconds.
stat : IncreaseIncreases Familiar's damage to 0 - 1 Arcane damage. / Pet durationDuration: 120 seconds
Sparkflint : SummonsSummon a fiery Familiar that increases damage of all attacks by 15% while Familiar is active.
Cannoneer : The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
Dartling : SummonsSummon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
Arcanot : While the Familiar is active, you, regenerate 2 Arcane Power per second.
Ancient Guardian : SummonsSummon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
Arcane Torrent Cost: 20 Arcane Power / Hurl a barrage of arcane projectiles that deal 190175% weapon damage as Arcane to all enemies near the impact location.
stat : Hurl a barrage of arcaneArcane projectiles that deal 2 - 3 Arcane damage per second to all enemies near the impact location. / Cost: 133 Arcane Power per second
Disruption : Targets hit by Arcane Torrent become Disrupteddisrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 200175% weapon damage as Arcane.
Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 210200% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 365670% weapon damage as Arcane.
Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure arcaneArcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your armorArmor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
stat : IncreaseIncreases Archon duration to 10 seconds. IncreaseIncreases armor and resistances while in Archon form by0%. IncreaseIncreases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 100 seconds
Improved Archon : IncreaseIncreases the damage of all Archon abilities by 25%.
Slow Time : Archon form can now cast Slow Time that lasts for 8 seconds.
Pure Power : DecreaseDecreases the cooldown of Archon to 100 seconds.
Arcane Destruction : An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
Teleport
Calamity : Casts a low power Wave of Force upon arrivingarrival, dealing 8075% weapon damage as Physical to all nearby enemies nearby.
Fracture : Summon 2 decoys for 8 seconds after Teleportingteleporting.
Reversal : Casting Teleport again within 8 seconds will instantly bringreturn you back to your original location.
Wormhole : After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.