Mensajepor Spn » 09 Mar 2012, 05:52
Interesante ,sobre todo el modo Hardcore, tengo ganas de probarlo ya , pero siendo sincero, no me han matado ni una sola vez con ningun personaje en los 13 primeros niveles ,poca diferencia habria entre HC y SC, pero segun esto han subido el daño de los mounstros ,cosa muy logica , espero que sea lo suficiente para que te hagan sufrir un poco mas, aunque tampoco sin pasarse claro , teniendo en cuenta que es el acto 1 de normal.
Tambien mencionar que hayan quitado los anillos ( y collares aunque ya no estaban) hasta niveles mas avanzados , aunque en la beta no hubiera ninguno de interes
Tambien creo que se han añadido recetas,cosas que no esta mal probar, y la posibilidad de arrastrar una habilidad para colocarla tambien esta bien,aunque aun no la he probado.
El gold find sera como el mf ,que se repartira entre los miembros de grupo
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Beta Patch 14 - v.0.8.0.8815
Released 3/8/2012
General
Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
Player created games now default to Invite Only. Check "Allow Quick Join" in the Social tab of the Options menu to allow your friends to join
Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI
Skill UI
In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots
Right-clicking a skill hot-key will now open the skill interface
Auction House
The Sell interface has been updated to better match the in-game inventory and stash
Combined the advanced and basic search features
The Active auctions tab now allows users to see all active auctions
Searches for recipes and tomes have been added
Classes
Barbarian
Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
Ground Stomp
Now destroys barrels
Leap Attack
Ability renamed to Leap
Weapon damage reduced from 125% to 85%
Now slows enemies in the landing zone by 60% for 3 seconds
Demon Hunter
Hungering Arrow
Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
Impale
Rune of Impact stun chance reduced from 100% to 65%
Smoke Screen
Duration increased from 2 to 3 seconds.
Cost increased from 15 to 24 Discipline
Monk
Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
Breath of Heaven
Heal amount reduced
Crippling Wave
Damage increased from 100% to 110%
Deadly Reach
Damage increased from 100% to 110%
Exploding Palm
This skill has been redesigned.
No longer generates Spirit, now costs 40 Spirit
Now deals 220% weapon damage over 3 seconds
Fists of Thunder
Damage increased from 100% to110%
Crafting
Gold cost to craft items reduced
Cost to train Blacksmith doubled
More crafting materials are now required to craft items
Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
Followers
Templar
Normal attack now deals 15% weapon damage
Intervene taunt reduced from 5 seconds to 3 seconds
Items
Several aspects of the game economy have been adjusted, including but not limited to:
Gold drops
Item sale values
Vendor costs
Repair costs
Rings and Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
Monsters
Mira Eamon now drops better loot.
Monster damage has been increased
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Players are now able to leave the game if unexpectedly disconnected from Battle.net
Public Games can once again accommodate up to four players
Players can now queue for a Public Game involving any quest they’ve unlocked
Players should now properly be able to send and receive friend invites
Friends should no longer appear as [ ] in chat