Entrevista de Gamestar a Leonard Boyarsky

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Entrevista de Gamestar a Leonard Boyarsky

Mensajepor zero80 » 02 Feb 2009, 12:25

Gamestar, pagina alemana de video juegos, entrevisto a Leornard Boyarsky (supongo que todos ya saben quien es). En la entrevista habla sobre las runas, BNET 2, inventario, quest aleatorias y sobre las clases. La entrevista no nos da nueva informacion, la pueden ver aqui.

http://www.gamestar.de/index.cfm?pid=452&pk=11739

Aqui parte de la entrevista en ingles.

Leonard: The synergy is basically emphasized with more than just one skill. That’s what we are basically doing with the rune system. And basically what it is you get random drops which was kind of like in first Diablo. We really wanted to get that random skill feeling back, without actually doing random skills. So you get these random drops and you can slot them in different skills, different spells, and they’re removable so it’s not like you’re stuck with it. You know, the fun of just touching the different realms of what they do.

Gamestar: What can the players expect from the new Battle.net? Will it remain free and will there be any concept of downloadable content?

Leonard: Basically what we’re doing with Battle.net we’re trying to make, we’re making - the best online gaming experience. We’re trying to reduce amount of unpleasantness, you know, in any form in a mobile playing experience co-op. There’s gonna be some form of PvP, you know, just really taking the amount of player experience very easily use, very fun.

A good example of that - you know, is ways of trading between characters. It’s very difficult for me to get something from one of my characters to another one of my characters while having it loaded into the same game.. We’re talking about things like that ... um, we haven’t got the specifics yet.

In terms of the financial model, our ideal, our goal has always been to make the game first. You know, what’s going to make the best game? And then we’ll figure out what we need to do to support that on a financial model side. Obviously we understand what people want and don’t want from a financial model. As Blizzard always does, we’re going to take into account what people are looking for and we don’t ever want to feel like we’re ripping people off. We like to give a lot of value for whatever money it’s spent in on our games.

Gamestar: There was mention of quests and randomized adventures. I know the quest system in Diablo II was like a 6 quest per chapter set-up. Are we looking at something similar to that or will there actually be carry-over into the randomized adventures?

Leonard: It’s going to be different in a lot of ways. You can get random adventures as well as random quests. Some of them are very small. You know, you come upon a caravan that’s under attack and you save them. Or don’t save them. You can get quests that maybe chain together that are random. Besides that, you have side quests and story-arc quests and you don’t only get these quests in town. Before it was very split, you get your quests in town and you go out and do them.

Now you still get quests in town but you can have these random things happen out in the world. We’ve done a lot with the randomization in the outdoors. The randomization in the dungeons is still pretty much the same. The outdoors is statically built, so you know where the towns are and you know where the major things you need to know are, but we drop in random events, random little things.

One time you might find the caravan there, one time you might find nothing, another time you might find a monster encounter. We have this way of moving stuff around and using this things to kinda like build up the feeling of a living and changing world.


Un resumen en español:

- Las sinergias estaran dadas por las runas
- BNET2 tendra un mejor sistema de intercambio
- Habra quest aleatorias, el mundo exterior sera fijo y las catacumbas cambiaran cada vez que jueges (como en D2)

PD. Gamestar menciona como fecha de lanzamiento eñ 2010.
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Re: Entrevista de Gamestar a Leonard Boyarsky

Mensajepor Lytus » 02 Feb 2009, 12:28

Hemos puesto la noticia al mismo tiempo:
entrevista-a-leonard-boyarsky-t782.html

Como mi noticia está traducida la entrevista en una faq, cierro este hilo.
De todos modos, muchas gracias por tu rapidez (como siempre). ;)
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