Mago: Análisis e información

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Mago: Análisis e información

Notapor PROFENIX el 11 Oct 2008, 15:30

Hola a todos , bueno pues ya tenemos aqui al 3º personaje de diablo 3 , aunque los de blizzard ya dijeron de que solo el barbaro seria la unica clase antigua que veriamos en diablo 3 , hemos podido comprobar de que no es asi , lo unico que han echo a sido cambiarle el nombre de hechizera a mago.

Ramas de habilidades del mago son 3:

Conjuros
Arcano
electricidad

a continuacion podre capturas de las habilidades de las que hemos podido ver en los videos y sacado de la web de diablo3.com , las e clasificado mas que nada por sentido comun , y a algunas de ellas las e puesto entre corchete el nombre porque aun no se sabe su nombre real pero de alguna manera habra que llamarlas por el momento

conjuro - desintegrar

como podemos ver el conjuro disntegrar es un rayo rojo que todo lo que se pone delante de el termina siendo desintegrado

ImagenImagen

conjuro - [ lluvia de meteoritos ]

en la siguiente captura podemos ver como una especie de lluvia de meteoritos le e puesto este nombre hasta que se confirme su nombre real de este conjuro

ImagenImagen

conjuro - [ conjelacion ]

en esta otra captura podemos ver como la maga congela a 2 enemigos , es otro conjuro que hasta que no sepamos su nombre oficialmente yo almenos lo llamare de este modo

ImagenImagen

conjuro - [ multiplicacion de cuerpo ]

en esta otra toma podemos ver como el nuevo mago de diablo 3 tiene un conjuro muy llamativo pero que a la vez sera muy criticado ya que en el mago del wow con la nueva expancion tambien podra hacer lo mismo y es multiplicarse en varios clones

ImagenImagen

conjuro - Relentizar tiempo

este otro conjuro sera otro de los que dara mucho juego al usar a este personaje y aunque no lo paresca se parece mucho a una de las habilidades que le pusieron en un principio a la nave nodriza de los protoss de starcraft 2 y consiste en crear una especia de burbuja en la cual toda magia o proyetil lanzado hacia el mago sera relentizado con lo que le dara un tiempo extra al mago para poderse mover y esquivarlos

ImagenImagen

conjuro - teletransporte

esta habilidad ya es bien conocido por todos nosotros en el diablo 2 , solo una pequeña novedad y esque ahora por lo visto si nos encontramos con una habitacion con una puerta cerrada , deberemos de abrirla o tirarla abajo para seguir usando esta habilida , de esta habilidad no pongo captura porque no hay una buena toma para que lo aprecieis bien

arcano - misil magico

pues como podemos ver se parece mas a una bola que a un misil pero weno e hay la traducion jejejeje

ImagenImagen

arcano - explocion

como podeis ver a continuacion vemos como podremos hacer explotar los cadaveres que con anterioridad emos dejado atras , es una habilidad muy parecida a la que usaba nuestro querido necro en diablo 2

ImagenImagen

electricidad - electrocutar

es la unica rama que se salva de la antigua echicera de diablo 2 , y esta habilidad se parece mucho tambien a la del diablo 2

ImagenImagen

habilidades en ingles gracias a zero80 y Nimro por la aportacion

Habilidades de la rama tormenta

Spoiler: Mostrar
Storm Talents

Level 1

Charged Bolt
Rank 0/1
Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
Mana Cost: 8

Thunderstruck
Rank 0/15
Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
Talent Modifiers

Empowered Magic
Rank 0/15
Increases the effect of Willpower on your spell damage by 30%.

Lightning Speed
Rank 0/15
Increases the casting speed by 3%.

Level 2 (5 Storm Skill Points Required)

Storm Armor
Rank 0/1
Mana Cost: 15
Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.

Frost Nova
Rank 0/1
Mana Cost: 25
Cooldown: 12 seconds
An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.

Talent Modifiers

Deep Freeze
Rank 0/15
Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor
Rank 0/15
Increases the damage dealt by your Storm Armor charged bolts by 10%.

Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.

Level 3 (10 Storm Skill Points Required)

Electrocute
Rank 0/1
Mana Cost: 8
Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.

Ray of Frost
Rank 0/1
Mana Cost: 16 per second.
Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.

Talent Modifiers

Lethal Energy
Rank 0/15
Increases the chance to score critical hits with melee and psell attacks by 5%.

Improved Charged Bolt
Rank 0/15
Increases the number of bolts released by your Charged Bolt spell by 1.

Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.

Level 4 (15 Storm Skill Points Required)

Blizzard
Rank 0/1
Mana Cost: 70
Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.

Talent Modifiers

Storm Power
Rank 0/15
Increases damage of all lightning and ice spells. --Not Yet Implemented--

Epic Storms
Rank 0/15
Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--

Shattering Ice
Rank 0/15
Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--


Habilidades de la rama arcana

Spoiler: Mostrar
Arcane Talents

Level 1

Magic Missile

Rank 0/1
Mana Cost: 8
Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.

Talent Modifiers

Arcane Power
Rank 0/15
Increases all arcane damage by 30%.

Efficient Magics
Rank 0/15
Lowers the mana cost of all spells by 3%.

Penetrating Spells
Rank 0/15
Reduces the resistance of your targets to your spells by 8%.

Level 2 (5 Arcane Skill Points Required)

Disintegrate
Rank 0/1
Mana Cost: 12 per second
Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.

Wave of Force
Rank 0/1
Mana Cost: 25
Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.

Talent Modifiers
Arcane Armor
Rank 0/15
While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness
Rank 0/15
Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.

Arcane Speed
Rank 0/15
Reduces the cooldown of all Arcane spells by 9%.

Level 3 (10 Arcane Skill Points Required)

Arcane Orb
Rank 0/1
Mana Cost: 18
An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.

Slow Time
Rank 0/1
Mana Cost: 20
Warp space and time, slowing nearby monsters and projectiles.
Enemy attack cooldown increase: 1 second(s)

Talent Modifiers

Arcane Distortion
Rank 0/15
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.

Mana Recovery
Rank 0/15
Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.

Improved Magic Missile
Rank 0/15
Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.

Level 4 (15 Arcane Skill Points Required)

Temporal Armor
Rank 0/1
Mana Cost: Unknown
Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--

Teleport
Rank 0/1
Mana Cost: 23
Teleport to the selected location up to 40 feet away.

Talent Modifiers
Greater Mana
Rank 0/15
Increases the maximum mana by 12%.

Mana Burst
Rank 0/15
Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--

Runic Might
Rank 0/15
Increases the effect of all runes. --Not Yet Implemented--


Habilidades de la rama conjuro

Spoiler: Mostrar
Conjure Talents

Level 1

Spectral Blade
Rank 0/1
Mana Cost: 7
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.

Talent Modifiers

Spell Speed
Rank 0/15
Increases the speed of your Magic Missile projectiles by 8%

Damage Resistant
Rank 0/15
Increases armor by 5% and all resistances by 4%.

Weapon Mastery
Rank 0/15
Increase physical damage done by all weapons by 15%.


Level 2 (5 Conjure Skill Points Required)

Stone Skin
Rank 0/1
Mana Cost: 12
Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.

Mirror Image
Rank 0/1
Mana Cost: 18
Create an illusionary duplicate of yourself that lasts for 8 seconds.

Talent Modifiers

Conjured Armor
Rank 0/15
Magical armor surrounds the wizard, increasing block chance by 2%.

Conjured Health
Rank 0/15
Increases total health by 8% and the health of your conjured images by 12%.

Level 3 (10 Conjure Skill Points Required)

Meteor Storm
Rank 0/1
Mana Cost: 12 per second
Meteorites pelt the targeted region dealing 10 to 20 damage per second.

Acid Cloud
Rank 0/1
Mana Cost: 15
Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.

Talent Modifiers

Conjured Power
Rank 0/15
Increased damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration
Rank 0/15
Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.

Improved Spectral Blade
Rank 0/15
Increases the damage of Spectral Blade by 14%.

Level 4 (15 Conjure Skill Points Required)

Hydra
Rank 0/1
Mana Cost: Unknown
Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon
Rank 0/1
Mana Cost: 10
Imbue your weapon with magical energy granting it increased damage.

Talent Modifiers
Magical Impact
Rank 0/15
Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes
Rank 0/15
Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.

Armor Piercing
Rank 0/15
Conjured and physical damage decreases the armor of armored enemies.


bueno creo que esto es todo lo que se sabe del nuevo personaje , si veis que deba de cambiar algo me lo comunicais y si podeis aportar cualquier tipo de informacion sera bienvenida
Última edición por PROFENIX el 12 Oct 2008, 10:03, editado 2 veces en total
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Re: Mago: Análisis e información

Notapor zero80 el 11 Oct 2008, 15:35

aporto el arbol de tormenta

STORM TALENT TREE

5

Charged bolt - Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec.

Thunderstruck - Rank 2/15: Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 sec.

Empowered Magic - Rank 2/15: Increases the effect of willpower on your spell damage by 20%.

Lightning Speed - Rank 0/15: Increases casting speed by 3%

10

Storm Armor - Rank 0/1: Surround yourself in electrical energy. Electrical bolts are automatically fired at attackers for 1 to 8 damage. Mana cost: 15

Frost Nova - Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Mana cost: 25. Cooldown: 12 sec. Critical hits from cold damage freeze targets.

Deep Freeze - Rank 0/15: Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor - Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.

Static Charge - Rank 0/15: Convert 5% of all damage taken into mana.

15

Electrocute - Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec. Requires 10 points in Storm tree.

Ray of Frost - Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec. Mana cost: 16 mana per sec. Critical hits from cold damage freeze targets. Requires 10 points in Storm tree.

Static Residue - Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds. Requires 10 points in Storm tree.

Lethal Energy - Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%. Requires 10 points in Storm tree.

Improved Charged Bolt - Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1. Requires 10 points in Storm tree.

20

Tornado - Rank 0/1: Summon a large tornado that damages everything in its path. Mana cost: 15. Requires 15 points in Storm tree.

Blizzard - Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Mana cost: 70. Critical hits from cold damage freezes targets. Requires 15 points in Storm tree.

Storm Power - Rank 0/15: Increase damage of all lightning and ice spells. Requires 15 points in Storm tree.

Epic Storms - Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.
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Re: Mago: Análisis e información

Notapor Lytus el 11 Oct 2008, 16:54

Gracias chicos, lo pongo como tema Fijo.
Sólo te pido que actualices el primer post con todo lo nuevo que vaya saliendo, PROFENIX.
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Re: Mago: Análisis e información

Notapor bladelp el 11 Oct 2008, 17:27

estoy 100% combencido que ese tal lluvia de meteoritos es de la rama arcana... y no de conjuros...

Saludos! ;)
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Imagen

http://www.rhapsodyargentina.com.ar(Mi proyecto aun en desarrollo)
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Re: Mago: Análisis e información

Notapor Lon-ami el 11 Oct 2008, 18:39

Es decir, que fuego y hielo pasan a formar parte de una única rama: Conjuros.

¿Me equivoco?
Soy un producto de vuestra imaginación colectiva y, por lo tanto, no me responsabilizo de nada de lo que no quiera responsabilizarme.
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Re: Mago: Análisis e información

Notapor Eorl el 11 Oct 2008, 19:27

En mi opinion, en la rama storm (tormenta) van todas las magias que hemos visto hasta ahora relacionadas con lo que podemos ver en una tormente: hielo, relampagos, viento ... Osea que congelacion seria de la rama Storm y no de la rama conjuro.
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Re: Mago: Análisis e información

Notapor hobelord el 11 Oct 2008, 21:38

Si, eso parece.... la verdad sq el mago tiene una pinta..... :tongue8:
Es mas, si la rama de Storm qu ha puesto zero80 es cierta, queda bstante claro que es ahí donde stan los hehcizos de hielo aire y relámpago... ^^
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Re: Mago: Análisis e información

Notapor Saymats el 11 Oct 2008, 23:04

Mirad, yo en todos los juegos de rol online que he jugado, siempre he sido mago, pero no sé, este no me acaba de convencer...estos Kame HameS...xd ...creo que lo han querido hacer tan bien que la han cagado. No sé..se tendrá que probar ;D
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Re: Mago: Análisis e información

Notapor Lon-ami el 11 Oct 2008, 23:10

A mi me gusta como está, está bien que sean héroes bestias como el que más.

Estoy seguro que a los enemigos que vienen en grupos menores no vas a poder matarlos tan fácilmente. Es cuestión del enemigo. Hasta ahora, todos han sido carne de cañón.
Soy un producto de vuestra imaginación colectiva y, por lo tanto, no me responsabilizo de nada de lo que no quiera responsabilizarme.
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Re: Mago: Análisis e información

Notapor Dragon el 12 Oct 2008, 01:08

Es cierto. Ya se pudo comprobar con el Bárbaro cuando aparecen en el gameplay esos millares de "ghouls" que no le hacian ni un rasguñito [y sin armadura ni nada, a pelo xD]. E incluso en todo el gameplay apenas le quitan vida [exceptuando las muertes por el boss al final].

En cualquier caso, a mí me ha impresionado bastante el mago, y no la veo ni mucho menos una copia de la hechicera.

¡Saludos! :cerveza:
Tras tanto mensaje gángster, tanto lastre ¿quién se fía? Que al rap solo le guía la fría filosofía de vivir al día...
¡R de Revolución
A de Actitud
P de Poesía!
Xenofilia, esa es mi ciencia, significa lo que implica, amor por la diferencia.
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Re: Mago: Análisis e información

Notapor arkan el 12 Oct 2008, 03:26

En absoluto, además respecto a las ramas y conjuros... estamos en la fase beta de la beta, ya veremos como queda al final... pero parece... OVERPOWERED ^^
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Re: Mago: Análisis e información

Notapor zero80 el 12 Oct 2008, 05:10

hobelord escribió:Si, eso parece.... la verdad sq el mago tiene una pinta..... :tongue8:
Es mas, si la rama de Storm qu ha puesto zero80 es cierta, queda bstante claro que es ahí donde stan los hehcizos de hielo aire y relámpago... ^^


la rama esta sacada de la demo de la blizzcon
No a los parasitos que no postean o postean pavadas. Si a los post utiles con contenido.
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Re: Mago: Análisis e información

Notapor Nimro el 12 Oct 2008, 05:23

Storm Talents

Level 1

Charged Bolt
Rank 0/1
Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
Mana Cost: 8

Thunderstruck
Rank 0/15
Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
Talent Modifiers

Empowered Magic
Rank 0/15
Increases the effect of Willpower on your spell damage by 30%.

Lightning Speed
Rank 0/15
Increases the casting speed by 3%.

Level 2 (5 Storm Skill Points Required)

Storm Armor
Rank 0/1
Mana Cost: 15
Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.

Frost Nova
Rank 0/1
Mana Cost: 25
Cooldown: 12 seconds
An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.

Talent Modifiers

Deep Freeze
Rank 0/15
Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor
Rank 0/15
Increases the damage dealt by your Storm Armor charged bolts by 10%.

Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.

Level 3 (10 Storm Skill Points Required)

Electrocute
Rank 0/1
Mana Cost: 8
Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.

Ray of Frost
Rank 0/1
Mana Cost: 16 per second.
Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.

Talent Modifiers

Lethal Energy
Rank 0/15
Increases the chance to score critical hits with melee and psell attacks by 5%.

Improved Charged Bolt
Rank 0/15
Increases the number of bolts released by your Charged Bolt spell by 1.

Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.

Level 4 (15 Storm Skill Points Required)

Blizzard
Rank 0/1
Mana Cost: 70
Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.

Talent Modifiers

Storm Power
Rank 0/15
Increases damage of all lightning and ice spells. --Not Yet Implemented--

Epic Storms
Rank 0/15
Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--

Shattering Ice
Rank 0/15
Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--
Última edición por Nimro el 12 Oct 2008, 05:34, editado 1 vez en total
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Re: Mago: Análisis e información

Notapor Nimro el 12 Oct 2008, 05:26

Arcane Talents

Level 1

Magic Missile

Rank 0/1
Mana Cost: 8
Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.

Talent Modifiers

Arcane Power
Rank 0/15
Increases all arcane damage by 30%.

Efficient Magics
Rank 0/15
Lowers the mana cost of all spells by 3%.

Penetrating Spells
Rank 0/15
Reduces the resistance of your targets to your spells by 8%.

Level 2 (5 Arcane Skill Points Required)

Disintegrate
Rank 0/1
Mana Cost: 12 per second
Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.

Wave of Force
Rank 0/1
Mana Cost: 25
Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.

Talent Modifiers
Arcane Armor
Rank 0/15
While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness
Rank 0/15
Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.

Arcane Speed
Rank 0/15
Reduces the cooldown of all Arcane spells by 9%.

Level 3 (10 Arcane Skill Points Required)

Arcane Orb
Rank 0/1
Mana Cost: 18
An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.

Slow Time
Rank 0/1
Mana Cost: 20
Warp space and time, slowing nearby monsters and projectiles.
Enemy attack cooldown increase: 1 second(s)

Talent Modifiers

Arcane Distortion
Rank 0/15
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.

Mana Recovery
Rank 0/15
Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.

Improved Magic Missile
Rank 0/15
Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.

Level 4 (15 Arcane Skill Points Required)

Temporal Armor
Rank 0/1
Mana Cost: Unknown
Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--

Teleport
Rank 0/1
Mana Cost: 23
Teleport to the selected location up to 40 feet away.

Talent Modifiers
Greater Mana
Rank 0/15
Increases the maximum mana by 12%.

Mana Burst
Rank 0/15
Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--

Runic Might
Rank 0/15
Increases the effect of all runes. --Not Yet Implemented--
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Re: Mago: Análisis e información

Notapor Nimro el 12 Oct 2008, 05:28

Conjure Talents

Level 1

Spectral Blade
Rank 0/1
Mana Cost: 7
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.

Talent Modifiers

Spell Speed
Rank 0/15
Increases the speed of your Magic Missile projectiles by 8%

Damage Resistant
Rank 0/15
Increases armor by 5% and all resistances by 4%.

Weapon Mastery
Rank 0/15
Increase physical damage done by all weapons by 15%.


Level 2 (5 Conjure Skill Points Required)

Stone Skin
Rank 0/1
Mana Cost: 12
Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.

Mirror Image
Rank 0/1
Mana Cost: 18
Create an illusionary duplicate of yourself that lasts for 8 seconds.

Talent Modifiers

Conjured Armor
Rank 0/15
Magical armor surrounds the wizard, increasing block chance by 2%.

Conjured Health
Rank 0/15
Increases total health by 8% and the health of your conjured images by 12%.

Level 3 (10 Conjure Skill Points Required)

Meteor Storm
Rank 0/1
Mana Cost: 12 per second
Meteorites pelt the targeted region dealing 10 to 20 damage per second.

Acid Cloud
Rank 0/1
Mana Cost: 15
Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.

Talent Modifiers

Conjured Power
Rank 0/15
Increased damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration
Rank 0/15
Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.

Improved Spectral Blade
Rank 0/15
Increases the damage of Spectral Blade by 14%.

Level 4 (15 Conjure Skill Points Required)

Hydra
Rank 0/1
Mana Cost: Unknown
Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon
Rank 0/1
Mana Cost: 10
Imbue your weapon with magical energy granting it increased damage.

Talent Modifiers
Magical Impact
Rank 0/15
Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes
Rank 0/15
Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.

Armor Piercing
Rank 0/15
Conjured and physical damage decreases the armor of armored enemies.
Nimro
Marius
Marius
 
Mensajes: 12
Registrado: 12 Oct 2008, 02:13

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